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Ruleset: Fate Points

The Fate Points is a ruleset we introduced in the Hardcore campaigns of D&D - also known as the “Fate Fragment” system.

The Fate Point ruleset is a great way to add some variety to your leveling up outside of the usual mechanics - adding some variety and choice - while allowing players a chance to ‘rewrite fate’ as it were.

This system works best for rulesets that allow for the rolling of stats and hit points - and works very well with the Hardcore Ruleset.

Every time a character levels up, they are rewarded a Fate Point.  They can choose to expend that Fate Point at that level up or reserve it for the next level up.  Fate Points can only be expended during level-ups.  You can only keep a maximum of 3 Fate Points.  If your character dies, all Fate Points accrued are removed from your character.

You may expend Fate Points for the following during Level Up.  Any reroll made - you can choose if you want to take the new result.

1 Fate Points

3 Fate Points

Those who reserve their Fate Points are given more options for their characters.  Each option must still be approved by the GM.

Next week, we will go over carving and crafting, an expanded system that will be introduced in our next book - Fiendish Forge!

Brett

Ruleset: Fate Points

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