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Ruleset : Hardcore

Hello!

Today, we will discuss the latest version of the Hardcore Ruleset. Like Rulesets I’ve released in the past (and will release in the future) - each one is modular - meaning - you can apply as many of these as you want to your game!

Character Creation

Typically - Character Creation for D&D and TTRPGs revolves around a player building their character around a concept. However, this is the reverse in Hardcore, as a concept is developed around what is created as a character.

Character creation is done in a specific order:

1. Choose Race

2. Roll Ability Scores

3. Select Background

4. Select Class

5. Starting Wealth

6. Start with Maximum Hit Points

We have tried having hit points rolled for - but had a lot of trouble with this, leaving this desperately up to fate. Those who rolled low often found themselves unconscious after the first hit - or, at worst - dead after a critical (which can still happen with Max HP!). 

There’s hardcore - then there’s unfun punishment.

What happens at 0 Hit Points

Getting knocked down to 0 hit points is part of the journey, but in Hardcore, this can add to the story.

Injury

A character suffers an injury that varies from something as minor as bruised ribs or something as significant as a severed limb. As a GM, you will want to work with your table on what an injury could be - as some injuries may be triggering to some players around your table. Even though this is a ‘hardcore’ experience - we still want players safe and comfortable around the table, so make sure your players know the potential consequences. 

As for Injury Tables, there are plenty of great ones online, or you can use the one labeled in the 5e Dungeon Master’s Guide.

Death Saving Throws are Hidden

The GM handles all Death Saving Throws and is made privately. This allows for being knocked unconscious to be an ordeal in the world or hardcore. To see how many Success/Failed Death Saving Throws a character has, any character proficient in Medicine can make a Medicine Check (DC equals to 10 plus the character’s level).

Failed Death Saving Throws Persist

Being knocked unconscious is an ordeal that shakes the very foundation of a character’s body. Because of this, Failed Death Saving Throws persist, even if the character restores hit points. To determine how many Failed Death Saving Throws a character has, see the Medicine check in Death Saving Throws are Hidden up above.

Completing a Long Rest will clear all Failed Death Saving Throws. 

Leveling Up

Surviving Level 1 in hardcore is an accomplishment, so take time to celebrate around the table!

Increasing Hit Points

In Hardcore, As GM, give your players the option if they wish to roll hit points are not - leaving their fate in their own hands. The temptation of more hit points is constantly enticing - but there’s something to be said about playing it safe. If a player chooses to accept the ‘average’ hit points, it will be at a below-average result (See Table 1-2: Hardcore Average Hit Points). If a player chooses to roll for their hit points, they must accept the result, even if its below the average hit points.

Fate Points?

For those who have watched our Lost Mines Hardcore series, we used a system called Fate Points to allow players to refine their characters. However, we will go over fate points in a future post - as this is an optional rule you can use to enhance the leveling-up experience - not just in Hardcore. The only addition for hardcore is that a dead character loses all saved-up Fate Points.

Recommended Optional Rulesets

Below is a list of recommended optional rulesets to incorporate with your hardcore experience. These are my opinions, but feel free to discuss which of these you wish to incorporate with your table - the only wrong way to play a game is one where everyone is not enjoying themselves to the fullest. 

Level 1 Ruleset

Even though this is hardcore, it is highly recommended to use our Level 1 Ruleset we released last week. Level 1 is challenging, leaving much to fate and the dice roll - this allows it to be more reasonable. 

Fate Points Ruleset

Later on, we will release a Fate Point ruleset for leveling up. This allows players to rework their characters throughout their adventures. 

No Druid Wildshape

Druid Wildshapes will override a lot of the spirit of Hardcore, allowing Druids to bypass limitations through transformation. If you still want Druids to wild shape, it is recommended to either remove the bonus hit point pool provided by that wild shape, or have it so that wild shape grants a small amount of temporary hit points for the more ‘tankier’ wild shapes (for example - you may want to have a bear provide 2x a character’s level in Temp Hit Points when they wild shape). No matter the route you go, if you allow wild shape - they would use the player character’s original hit point pool, and revert and fall unconscious when their hit points drop to 0. 

Conclusion

There are many ways to elevate your 5e experience, and I hope I was able to provide you with one option. Remember - as GM, any changes you consider should be discussed with your table. It can be fun to surprise players - but remember that players should have just as much as equal say as the GM regarding how the game is run.

Have a wonderful day,
Brett

Ruleset : Hardcore Ruleset : Hardcore

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