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Ruleset: Level 1 Adventures

Today, we’re going to talk about running a Level 1 game, and how to increase the odds of party survivability to what I consider to be one of the most controversial levels in 5e.

Because a player’s hit points are so low, the dice have a lot of sway of when someone will be knocked out or not.  A successful hit with high rolls on the damage dice can easily lower someone’s hit points from max to unconscious in one hit - and that’s not even considering Critical Hits.

Yet, you don’t want your Level 1 party to fight negligible encounters - this is a system of heroics - which you can’t get from fighting rats and bats.

For this, I’ve created a ruleset specifically for Level 1 adventurers. There are two ways you can adjust this ruleset, and you can even use both methods if you really want Level 1 to be a breeze.  The two approaches effects either the enemies your party faces, or a boost to the players themselves that can also provide an easier difficulty through the lower levels (1-4).

Weaken Enemy Probability

This solution provides a boon to your party while they are Level 1, and doesn’t alter gameplay beyond this level.  In addition, this speeds up combat slightly because of fewer dice rolls.

When your Level 1 party faces off against a creature with a CR of 1 or lower, that creature has the following alterations.

Increase Level 1 Hit Points

This system allows you to make the Level 1-4 experience easier by adding an additional hit dice of hit points to characters.  At Level 5, the bonus hit points becomes only a minor boon, and at Level 11, it’s no longer noticeable.

There are two ways you can go about this:

As with all toolsets, feel free to alter as you need to with how your table prefers to handle their difficulty.  Discuss with table members what direction sounds the most fun, and carve out your adventure!

-Brett

Ruleset: Level 1 Adventures

Comments

100% Appreciate this

Aaron Fields

God your good at your job, looks like another thing added to the next campaign

AsianSwiss


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