There is so much I could tell you about everything I've been working on and updating but it's so much so I'm going to do my best to sum up the most important stuff here. I've included a bunch of images above, they don't include everything but I think it's enough to give you and idea of what I've been up to.
Before I move on, I wanted to apologize for the delay on updates. To be honest I underestimated the amount of work it was going to take to get all the new tunings added to the core mods and how much re-organizing/cleaning everything needed to support the new stuff.
Because of that I got stuck in this position where I can't really update anything until I've finished ALL the updates or everything is going to be broken. When I realized this was going to be such an expansive update, I decided to just take the time to add some stuff that I hadn't planned on adding yet, in an attempt to save from another large update later. It's a lot, but I think it's going to save a lot of future time and updates for everyone.
This is what you see in the video HERE. It's a simple mod (with the opposite of simple animations lol) that lets you craft items from EA's Prairie Grass as well as my upcoming custom Grass ingredient. Right now only twine will be available but I plan on adding baskets and other craftables in the future. I'm also going to use the same animation for my corn husk doll crafting mod.
I'm new to working with animations and I know this is a little bit off when sims sit in a chair but it doesn't seem to bad, I think it works for now ;) I'll look at fixing it in the near future.
A HUGE overhaul that I reworked at least 3 times over the last month an a half. It went from a 5 level skill, to a 10 level skill and from simple preserving recipes for ingredients to a bunch of new mechanics that I think are going to make the recipes much more immersive.
Some quick notes about preserving:
Bulk Items (Multi Servings)
Single Measured Servings
Custom Notebook Entries:
This took a while to get set up because I don't know Python and had to learn enough to figure out how to make Lot51's Notebook Injector work for what I needed it for. I honestly didn't think I was gonna be able to figure it out but I did!!!!
I've created a custom tab in your sim's notebook for my content specifically. There are custom notebook entries for all crafting items that require special steps like preserving, and I'll be adding all of my custom gatherable or loot-able items so you can find out exactly what you need to do or where to go to find them.
This is SO much better than trying to squeeze everything into the object description, and a way better option than stopping your game to find the information on my site.
Harvestables will be added when I get to the harvestable overhaul, which will be after the next set of Indigenous American recipes and mods.
Waste Not Lot Challenge
I created this so that certain gatherable or loot-able items will only show up if this is active. For example, you will only be able to collect Buttermilk from crafting Butter if this lot challenge is active. I just wanted to make sure that you have more choices on how to manage when you're receiving these and give you the option to take a break from it by turning it off instead of feeling like you have to remove them from your game.
Ingredient Shenanigans
I realized that the ingredients I've been including in the core mod were interfering with people's ability to make certain recipes with Simple Living on if they weren't able to obtain the ingredient so those are getting pulled out as separate downloads. I also realized that using my custom tags for Simple Living recipes were keeping people from crafting them who didn't have my custom ingredients/harvestables installed. I've reworked those ingredients to use base game and cottage living 'Any' ingredients only for food recipes. For the most part, crafting recipes will use specific ingredient for Simple Living unless it's obvious something like 'Any Milk' can be used.
Wrapping up
I have a few more things I didn't talk about like the Food Grinder and some new ingredients like Wood Ash and Bacto Cultures for curing meats but I'll have more on that as I get closer to release.
I'm hoping to have this update in the next few weeks, but I took some time off work and I'm going to be working non-stop on this so I'm aiming for the weekend ๐ค
Thank you all for your continued support, I can't wait to get this finished for you all!
Kelza B
2023-11-14 10:54:14 +0000 UTCKelza B
2023-11-06 22:20:49 +0000 UTCLaura Martinez Barca
2023-10-18 19:38:47 +0000 UTCCatalina Lunessa
2023-09-24 20:10:41 +0000 UTCVictoria manriquez
2023-09-22 06:11:19 +0000 UTCCarly Koneckis
2023-09-16 17:37:42 +0000 UTCKellie Schiavone
2023-09-15 14:25:36 +0000 UTCAdventure Fox
2023-09-14 22:27:30 +0000 UTCcoldramen
2023-09-14 00:22:11 +0000 UTCcoldramen
2023-09-14 00:15:00 +0000 UTCAndrea H
2023-09-12 17:15:31 +0000 UTCEmily Thompson
2023-09-12 06:55:58 +0000 UTCBrazenLotus
2023-09-12 05:20:21 +0000 UTCPuking king
2023-09-12 05:10:22 +0000 UTC