Devlog (Jul 30, 2025)
Added 2025-07-31 03:15:08 +0000 UTC
Hi, here's what I did since the last devlog:
Fixed 0.11 bugs
Made optimizations for pathfinding, dungeon generation
Implemented Tiled map parsing and remade town in Tiled
Added scene where MC sees Seri on a bounty poster (to give MC incentive to become an adventurer)
Made a bunch of polish-related changes (see changelog)
I decided to release these changes as v0.12 on #patron-releases.
Also, for various reasons, I decided to not release v0.11 on itch (TLDR I see v0.12 as an addendum to v0.11). I will release v0.12 on itch when I release v0.13 on #patron-releases. (I plan to focus on new content for v0.13.)
Changelog
For 0.11
Fixed bug where items get reordered when enchanting items
Fixed bug where companions don't use summon spells from a distance
Optimized input handling performance (cache input state)
Optimized pathfinding (optimized pathfinding for smite-targeting abilities (e.g. explosion, potions, monsters don't consider using teleportation spells on future turns, optimized "Am I levitating?" check for when lots of hazards are in fov, optimized "Is ability usable?" check for when lots of enemies are in fov, optimize red map calculation in general, use objects instead of closures, reduce allocations, data structure improvements, make some objects lazily)
Fixed bug where freezing abilities don't end the turn
Fixed bug where red map doesn't do the pulsing animation
Fixed bug where ring of acrobatics increases evasion for 2 turns (instead of 1)
Fixed bug where companions summon minions when there are no enemies
Fixed bug where Paila's portrait flashes when leaving
Fixed bug where sunset CG flashes in the scenes where Miran/Viola get hurt
Fixed "Viola gets hurt" scene so it hides the massage cg before going to sleep
Fixed bug where Miran's song doesn't play during "By the way, did you say something about a reward?" scene
Fixed bug where talking to the library person sets the "Talked to the dojo person" flag
Fixed some places in Chii's intro conversation where 2 messages get posted instead of 1
Replaced "w/" with "with" in some places in the script
Fixed some typos
For 0.12
Implemented Tiled map parsing
Remade town in Tiled
New CGs: Studying in the library w/ Miran, Training in the dojo with Viola, Night sky (shown when sleeping)
Added new scene where MC sees a wanted poster for the demon lord (missing CG)
Moved Seri's panties to floor 7 (IMO it interrupted the gather herbs quest awkwardly)
Made adjustments to Chii's intro scene
Made misc adjustments to some scenes
Quests are repeatable (again)
"Arrest bandits" quest is not available on day 1
In the "Gather herbs" and "Rescue adventurers" quest, you can't bring additional companions
In the "Gather herbs" and "Rescue adventurers" quests, Miran/Viola ask if you are ready before going to the dungeon
In the "Gather herbs" quest, when going past the target floor, show a prompt
Added the dojo instructor's portraits
Enable using mouse wheel to scroll up log
Bumping into an obstacle prints a message, e.g. "You see a stone wall."
Added "You have <gold amount>g." to buy/sell menu
Added descriptions to key items
Made skeleton archer's bow easier to see
Fixed context menu size
Fixed in-game guide text overflow (bc of new font)
Made some optimizations to dungeon generation code