
Hi, here's what I did since the last devlog:
Added harder monsters for act 2 / act 3 (after delivering shards)
Reverted experience pts / dojo bc I didn't like the design. I'll redo the dojo in a future update.
Did a lot of thinking about Nanako's role in the main plot
I plan to release 0.10 by the end of the month, just need to playtest (bugs, balance). I'd also like to add 1-2 Nanako events if possible.
added pila vibrator cg
added new monsters: centipede, ghost, kobold stabber, kobold archer, kobold blowgunner, red slime, poison bubble, skeleton mage, skeleton drake (most of these monsters appear after delivering the 1st/2nd shard)
added new items: blowgun, ring of marksmanship, ring of assassination, ring of grace
removed experience pts & dojo (and re-added martial arts tomes)
added 3rd ring slot
added rings to town shop
changed tome of arrow rain to work with guns
added non-placeholder sprites for new monsters and new spells
misc town adjustments (e.g. misc furniture)
highlight range when guns/bows are equipped