Devlog (Feb 27, 2025)
Added 2025-02-27 23:13:45 +0000 UTCHi, here's what I did since the last update:
The main thing I did was make some abstractions for abilities + new abilities, e.g.
An abstraction for abilities in which you attack multiple directions, e.g. fork attack, mirror attack
An abstraction for abilities in which you attack multiple points, e.g. pierce attack, spin attack, arrow rain, magic pulse
An abstraction for abilities in which you move to a point and attack multiple points, e.g. sidestep attack
TLDR in the past it took time to make new abilities because I had to code how the monsters (incl. companions) use them, but these abstractions should help save some time in the future.
I added a Kino+Earnest boss fight (w/ barebones dialogue)
I made other misc changes (see changelog)
Changelog for latest patreon build: 0.9.0-dev.1-patreon (where "dev" means WORK IN PROGRESS)
Content
Added Kino+Earnest boss fight (B9 after Nanako joins w/ glowstick)
Added new items: revolver (gun with 6 max ammo, reloading takes 1 turn), tome of magic pulse, tome of fork attack, tome of mirror attack, tome of penetration attack, tome of multi attack, tome of spin attack, tome of knockback attack, tome of arrow rain (with placeholder icons)
Shortsword grants Sidestep Attack, in which the user can attack monsters while moving around them
Spear grants Lunge Attack.
Hammer no longer has 1 turn of startup but has 1 turn of lag. It also does less damage.
Rifle no longer has 1 turn of startup but has 1 max ammo, reloading takes 1 turn.
Tome of teleportation/tome of permutation get +1 range per level (vs per 2 levels)
Tome loot rooms are a bit more common
Added knockdown status + animation
Knockback knocks down and deals damage on collision to collider (and collidee if applicable)
Print messages for critical hits (attacks against unaware/downed monsters are critical hits)
UI/UX
Changed the font (again)
Made highlights in aiming ui (point/direction) more visible.
Made a space between 5th and 6th ability bar slots (so you don't have to count). Removed the 11th and 12th ability bar slots.
Equip abilities can be added to the ability bar (to change weapons easily)
Added tome/scroll/potion abilities to Abilities menu
Changed mouseover desc to show status names rather than status descriptions
Changed mouseover desc to show non-equipment items (e.g. tomes, scrolls, potions)
Changed mouseover desc so it shows unified elemental damage bonuses/multipliers
Item descriptions contain notes about buffs per level, e.g. "+2 damage per enchantment level."
Added new sounds for hammer attack, bow attack, gun attack, claw attack, magic attack, electric attack, reload, wall destruction, explosion.
Fixes
Fixed key fairy bug (sometimes it didn't run away)