Devlog (Jan 1, 2025)
Added 2025-01-01 17:52:06 +0000 UTC
Hi, here's what I did since the last devlog:
Added some monsters (bombman, sandworm, flying key), items (ring of x-ray vision, tome of permutation), and rooms (key room with monsters behind glass wall)
After getting (most of) the art for 0.8.x, put it into the game
Did some playtesting + fixing
Released 0.8.2-patreon
I haven't decided on what to work on next but here's what's on my mind:
(perhaps I'll put out some polls over the next week or so)
Main campaign/Seri events
Pila events
harder/kinkier sex scenes (e.g. Torne stuck pt 2, Nanako grappling -> fucking, Nanako femdom, 3somes)
Have companions comment in the dungeon (e.g. "I need healing!", "Look, the stairs!")
Experiment with character progression methods (e.g. stats, skill tutors, allow multiple enchantments)
Town improvements (e.g. buildings, furniture, npcs)
Misc improvements which consider first time players (e.g. WASD controls, simplified controls, make the first few levels easier, make the intro dialogues (pila, paila, chii) less verbose, add more explanations of game mechanics)
Misc improvements to game juice/feel
Version 0.8.2-patreon (download here; password: eterna)
Narrative
Updated intro dialogue so MC thinks about Seri (cg)
Added basic quest system + 4 quests
You can spend the night with Paila, Miran, or Viola and see "bedside" events (Miran and Viola's rooms have to be unlocked with events)
Re-arranged some of Paila's events into bedside events and quest events
Added Paila bedside event where she lets you sleep in her room (cg)
Added dialogue where Miran and Viola invite you to their rooms after rescuing Paila (if Miran and Viola are in the party)
Updated Paila's quest dialogue so it's less dark
Added Paila day event where you hang out in the clothing shop (hcg)
Added Pila day event where you discuss your relationship with Paila
Added Paila paizuri hcg
Re-arranged some of Miran's events into post-quest events and bedside events
Added pre-quest events where Chii introduces Miran
Added enter-dungeon event where Miran lends a dagger if you don't have a weapon
Added 2 bedside events (cg)
Re-arranged some of Viola's events into post-quest events and bedside events
Added pre-quest events where Chii introduces Viola
Added 2 bedside events (2 cgs)
Added Viola hotsprings hcg
Re-arranged Miran and Viola's fireplace chats into post-quest events
Re-arranged some of Nanako's events into bedside events
Re-arranged some of Yuu's events into bedside events
Renamed Yuu -> Bell
Renamed Ayumu (mc name) -> Yuu
Gameplay
Added 2 monsters: bomb-man, sandworm, flying key
Added 4 items: ring of x-ray vision, tome of tunnel, tome of permutation, scroll of excavation
Updated potion of anticode code so monsters/companions use it
Added 1 new order: "move as group + don't get hit" (Paila defaults to this)
Added "monsters behind glass wall" key room + 1 variation where the monsters are all bomb-men
Hammer removes skeleton bones
Poison gas is flammable
Non-dagger weapons have 2x backstab multipliers
Merged sharp damage and blunt damage into physical damage
Crabs can't attack diagonally
Viola does reduced magic damage
Changed monster ai so a monster considers both how much damage it would do and how much damage it would take before repositioning
Adjustments
Changed Yuu's leather armor from +0->+1
Changed base damage of bows (5->7) and whips (7->8)
Spin attack has to charge for 1 turn
Removed halberd (for now)
Changed tome of conjuration (ghost swords) and tome of poison gas to have 1 charge
Tome of explosion burns flammable objects
Renamed tome of short teleport -> tome of teleporation
Increase potion of poison damage from 20->50
Most actions (attacks, read actions) alert monsters in radius 10 for simplicity
Changed ring prices
Changed vaults to have glass walls
Added anti-teleportation spell to vaults
Removed slimes from B1's monster table
Changed Nanako and Yuu's encounter so both have to be defeated (instead of one)
If you talk to Seri with companions, you can still see the sex scene (your companions go back first)
UI/UX
Added hotkey bar
Monster has question mark when it loses sight of you
Mouseover/look descriptions describe all entities (monster, objects, gases, terrain) instead of one of them
Show attack damage in monster mouseover description. It shows modified damage (green if modified damage > base damage, red if modified damage < base damage)
Show presence in monster mouseover description (if presence < 10)
Merged drink potion and throw potion into one ability (for simplicity)
Moved gallery to title menu
Added separate setting for sex voice sfx volume (e.g. moaning, breathing)
Sex voice sfx volume is 0% by default
Empty menus (e.g. inventory when you don't have items) show "<none>" instead of being blank
Mouse wheel can be used to move between pages in menus (e.g. inventory)