Devlog (Dec 13, 2024)
Added 2024-12-14 04:30:23 +0000 UTC
Hi, I'm almost done with 0.8.x. I'll release what I have once I get (most of) the art for it.
Here's the changelog so far:
Content
Added a bunch of events for Paila, Miran, and Viola (see last devlog for more details)
Added quest system and some quests: "Gather herbs", "Rescue the Fallen Adventurers", "Arrest the Outlaws", "Rescue Paila"
Added tome of tunnel (it digs tunnels)
Added scroll of excavation (it digs all walls in a 5 tile radius)
Added potion of antidote
Added "move as a group and don't get hit" orders (Paila will default to this)
Adjustments
Changed vaults to have glass walls
Removed slimes from B1's monster table
Changed Yuu's leather armor from +0 to +1
Changed non-dagger weapons to have 2x backstab multipliers
Changed sword/axe spin attack so it has to charge for 1 turn
Removed halberd
Changed tome of conjuration (ghost swords) and tome of poison gas to have 1 charge
Increase potion of poison damage from 20 to 50
Merged sharp damage and blunt damage into physical damage
Most non-dagger actions "alert monsters in radius 10" for simplicity (instead of "alert monsters in radius x")
Changed monster ai so a monster considers both how much damage it would do and how much damage it would take before repositioning
Changed Nanako and Yuu's encounter so both have to be defeated (instead of one)
If you talk to Seri with companions, you can still see the sex scene (your companions go back first)
UI/UX
Added hotkey bar
Make it so a monster has a question mark when it loses sight of you
Mouseover/look descriptions describe all entities (monster, objects, gases, terrain) instead of one of them
Attack damage shown in mouseover description
Attack descriptions show modified damage (green if modified damage > base damage, red if modified damage < base damage)
Merged drink potion and throw potion into one ability for simplicity
Moved gallery to title menu
Added separate setting for sex voice sfx (e.g. moaning, breathing)
Empty menus (e.g. inventory when you don't have items) show "<none>" instead of being blank
Mouse wheel can be used to move between pages in menus (e.g. inventory)