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Weekly Update - A True Spy Thriller & Going To Market

As I've been writing the new scenes for The Bodyguard Girl Is Too Strong!!! Deluxe, I've been getting the feeling more and more that I am on the right path this time.

Let me explain. One of the reviews I've read about the original Bodyguard Girl game was that it felt like a missed opportunity to do more with the spy thriller premise. I agree. The first game was written in a haze in about two months as I was obsessed with getting something finished before I got bored and jumped on another new project that would've also gotten nowhere. I'm glad I pushed through and released it, but boy oh boy is it a first game, and it shows.

But this time, I'm trying to make it better. It is not perfect, as the story is still mainly just there to provide flimsy context to the fetish and H scenes, but I'm adding new twists and turns that make it feel much closer to a spy thriller than before. It is nothing mindblowing, but the stuff I wrote this week should make you feel a little more like a spy who needs to come up with plans to cheat past security and needs to be on their constant guard.

In short, I'm really looking forward to giving you a cool new build next week. Stay tuned for more.

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In other news, I'm really obsessed with the idea of getting a game out before the end of winter. Any game. Anything at all that I can sell as fast as possible. And so I think I came up with a plan.

I believe I could start selling the first half of Don't Flex On Me Yumi-Chan!!! to platforms as early as next month. I would only need to tie up the few loose ends and I could sell a build with the first five episodes (everything that happens before Junko arrives, basically) at a discount price (I figured somewhere around the 10$ mark, since I was planning on releasing the full game for around 20$).

Does that sound like a good idea?

If you weren't already a subscriber, would you pay for a build like that? Keep in mind that it basically only contains 2 different H scenes, because most of the material is fetish stuff with people with their clothes on. Is that a tough sell? Should I wait?

I'm not gonna lie, I've been commissioning an artist for ANOTHER secret project that could be turned into a short but complete game before summer (let's say, a release around end of May). Those commissions are rather affordable (the goal here being cheap and fast), and you will absolutely be given access to the game as subscribers once it is complete. Should I wait until this new secret game is completed instead? Would you prefer a full, albeit short, new release?

I'm not that good at the business side of things. I just want to write cool and sexy characters, you know?

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And that's it.

On a more personal note, I have received an offer for my dream job, and it has some interesting perks I did not know about, such as a 4-day week, which will leave me plenty of time to work on Peach Punch, so nothing should change on your end. You probably wouldn't even have known I changed jobs if I hadn't told you. Any change in one's life is a source of some stress, so I suppose I've been telling you this because I needed to vent somewhere.. Thank you guys for reading my personal rants every time. You're the best.

So, yeah, next week, get ready to reunite with Vivian! Until then, stay safe out there!

Weekly Update - A True Spy Thriller & Going To Market

Comments

Interesting points. Does the name ‘Peach Punch’ have weight in the adult games circle? I do not know. It often feels like I’m doing very niche content so the brand’s reach and power might be much smaller than I think.

Peach Punch Games

I think it would be fine to release "chapter 1" or something similar. You've got a proven track record of releasing games, and anyone who is curious can easily see that work is progressing on the game month by month. Episodic content isn't new or strange, not even in this medium. Will it be successful? I'm not sure, but I can't see how it could hurt. If you prove you're able to deliver in a timely manner and provide some meaningful content, I think people will be on board for the experience.

JUGHEAD

That’s how I was thinking about it, making it like an anime season 1. But it definitely lacks a ‘finale’ or cliffhanger event as it stands. Hmm. It might be a bad idea after all.

Peach Punch Games

I guess since it's structured like an Anime already, selling the game in seasons could totally work. However, you still need a "season finale" that feels satisfying enough on its own. It also might be easier in general to sell smaller releases for $10 instead of a larger $20 release. I have no clue how much people are willing to pay for Indie VNs. And I'm looking forward to the new Vivian build^^

Just Me

Your opinion is very appreciated nonetheless. I was thinking about how to present it as not an unfinished product, but it seems unavoidable that people will see it for what it is : a project in mid-development. Yeah, I might hold off on releasing it like that. I still need to think about it

Peach Punch Games

Okay, so im really no businessman either and i would much rather let others with experience speak about it but i can tell you from my point of view as a customer, that i think i would not be too keen on buying a unfinished product. Especially not if i got to pay twice for the second half again. but then again i tried to be as unbiased as i can be, since i would pretty much buy everything that comes from you tbh ... guess i cant rly give u an ubniased opinion of someone whos just there for the H stuff :D

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