Real-time hair rendering has always been a big trouble when making game characters. Some of you may have already noticed the strange dithered translucent effect around the edge of Erika's hair strands, which makes her hair blurry when observed from certain angles. Thanks to the help from a technical artist of Naughty Dog, this week we managed to complete a new hair shader for Alet, which is capable to overcome this flaw while rendering better anisotropic specularity highlights with no performance impact.
Techno 1D10T
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