For the first time, the ratio of voting power on "not interested in VR" drops below 50% in the monthly poll.
We'll make an extra effort to optimize the VR build of Fallen Doll in the future. If you do not prefer to use a VR headset, rest assured: refinement on the VR edition will not impact the speed and amount of work allocated to the desktop version, as we are doing this in parallel with the modelling and animating process.
Since the 1.23.5 VR demo has now been released, we'd love to hear your feedback regarding bugs and user experience issues in VR environment, especially with Oculus Touch, which we haven't tested thoroughly. Shoot me a message or leave a comment about how to make the control more intuitive and friendly, and let's make the game better together!
Konstantin
2018-10-11 18:18:48 +0000 UTCMugenGlider
2018-09-26 20:42:50 +0000 UTCpetr.koutnik79
2018-08-13 12:39:16 +0000 UTCCorDart
2018-07-30 04:07:53 +0000 UTCCyan
2018-07-26 01:50:41 +0000 UTCRod
2018-07-25 16:59:03 +0000 UTCZgredzik
2018-07-25 04:00:11 +0000 UTCg-coded
2018-07-24 23:29:53 +0000 UTCVR-Mindrive
2018-07-24 18:29:26 +0000 UTCProject Helius
2018-07-24 01:25:32 +0000 UTCCyan
2018-07-23 21:45:22 +0000 UTCCyan
2018-07-23 21:41:59 +0000 UTCLeo
2018-07-23 21:35:39 +0000 UTCNdi
2018-07-23 19:00:19 +0000 UTCNdi
2018-07-23 18:48:02 +0000 UTCPorcupine
2018-07-23 17:12:59 +0000 UTCRoyce Erikson
2018-07-23 15:21:35 +0000 UTCJackz
2018-07-23 06:52:11 +0000 UTCEks
2018-07-23 04:08:25 +0000 UTCVR-Mindrive
2018-07-23 04:03:44 +0000 UTCLawliet.
2018-07-23 03:52:32 +0000 UTCFramingProfile
2018-07-23 03:42:48 +0000 UTCcooperdk
2018-07-23 03:27:17 +0000 UTCArtorias
2018-07-23 03:21:44 +0000 UTCClayfacer
2018-07-23 01:48:39 +0000 UTCCyan
2018-07-23 01:45:19 +0000 UTCCyan
2018-07-23 01:41:32 +0000 UTCCream
2018-07-23 01:08:22 +0000 UTCJC Denton
2018-07-23 00:19:51 +0000 UTC