I've been posting images of assets I bought for the comic in the community chat, but I feel it still makes sense to make a dedicated post about it... because most of the assets needed to start the story are almost finished, I will still need to buy more stuff as the story goes on, but I can definitely start soon.
My goal for a while has been to be ahead of schedule for the chapters for the three Koikatsu comics, so that I will have some breathing space in case something unexpected happens and I can't work for some reason. I plan to do the same with Daz, so I won't be posting pages until I know I have enough stuff ready for two months. So I'm planning on posting first pages around March. That being said, I still can't say for sure how many pages I will post each month. Because it's ray tracing, rendering each page takes a much longer time compared to Koikatsu.
I'm also planning on introducing a new tier for the Daz comic, and depending on how much time I can allocate for each comic, I might re-adjust the membership prices for each tier.
Now that's out of the way, talking a little bit about the technical stuff. So far, I'm very happy with the things I can do in Daz. When I first started making Succubus Sister with Koikatsu, I didn't really have a good understanding of the software, but as I was making more pages, I found ways to improve, but it made me somewhat regretful about the quality of some of the earlier pages with SS and Fatal, so I made a special point to make sure I would learn to do some stuff I wish I had knew how to do when I started Koikatsu. For example, I didn't really understand how to lengthen hair in Koikatsu at the start, so I would do hair transformations in two pages, which I really didn't like. So it was one of the things I made sure to learn in Daz (as seen in two of the images). Besides that, I have a lot more control over things I can do in Daz, even if it comes the the cost of being more complex.