SakeTami
sylventhia
sylventhia

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(0.1.5) Game Design Survey

Do you think that the redesign of the Sylphone HUD is better? The map and locations are easier to navigate and that the tutorial is easy to understand?

Comments

Yeah, I also do rather have new content :D

Zelulalon

You are talking about the Null buttons in character chat windows right? Like you click on Act on a character and click Intimacy and nothing happens because it has not been implemented yet. I understand your point and it is completely right. But, I don't know if I should focus on polishing these aspects when the game can have more content. Additionally, when these characters get content for those buttons, they will function as intended, but if I were to implement a hover function as you have explained(could be easily done) I would still have to remove it when new content is added per unique character, essentially creating an additional step to the implementation of new content :D I understand that these small details are important so that the game looks polished, but I'd rather have more content in the game rather then temporarily polishing something that would eventually work in time with added content :) Thanks for the idea though! I might do hover indications like this for other aspects of the game :)

Some idea for interaction with the buttons. They have now the red icon, when the cursor hovers over it. maybe it could be a nice add-on to somehow also highlight the buttons, that are functional. Right now, you only know if an option exists, when you click on a button. This results in a lot of clicking with no result. Maybe functional buttons could be visualized.

Zelulalon


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