SakeTami
oppaiman
oppaiman

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The Blender Trial #1

Hey FreshMen,

We are changing to a new 3D Software called Blender.

We are refining the visuals until we get something that looks great.

Select below if we reached a satisfactory quality level, or if we need to work more to increase the quality.

Do you have any ideas on how to improve the visuals of MC on the render above?

Comments

play with the opacity and textures so that a sweaty character doesn't look like a rubber character. I'm sorry, I'm blanking on the right words for it

Billius Bilarbre

His right arm looks a little bit strange, but the rest is pretty decent. I have seen a lot of developers recently switching from Daz to Blender. Kind of curious to check it out, but I have no experience with it, so I can only watch with amazement at the art you and your team create!

Iridium - Brian

Yes, fingernails need more pinkish white than beige. I always wonder about the teeth, too bluish or hidden, something like that.

KaoruCG

My only gripe with the render are his fingernails, a bit too pale and yellowish so it looks unnatural, other than that the render looks great, nice and natural background blur, no noise that I can see and also the colors look natural and balanced properly

MidnightLux

Shadows & reflections look inconsistent.

Doesn't_Matter

I like it very much, but I think the color of the nails are a bit off. My fingernails at least are not so yellow. And I think the Watch should have more details, the rest looks really good to me.

lion lion

Looks good to me.

A Noid

Put him to do some excersice more muscles but that asthetic preference it look great

Esteban Fernandez

This criticism doesn't relate to blender, but I feel like the posing of eyes could be improved. I've always felt like emotions could be just a bit more exaggerated to help convey them better. Otherwise, I have a hard time finding anything to point out to guys, great work!

Sower of Systems


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