TOTK RANDOMIZER UPDATE NOTES - v1.5.1
Additions:
Added "Swordy" to the Special Thanks section of the credits.
Changes:
"Possess" goals no longer require you to actively possess the items in your inventory when checking these goals. Similar to "Obtain" goals, you only need to meet this requirement once during your run now.
Made it so that there is no longer an increased chance to get the items needed for active "Possess" goals if the respective goal has already been completed since it would be unnecessary.
Goals are no longer checked in the background if Goal Mode is not active and once the player enters the Demon King's Army to reduce unnecessary workload and therefore lag.
Removed the constant loading/saving icon at the bottom left corner of the screen that was caused by checking goals in the background.
The Randomizer Cycle is no longer influenced/delayed by checking goals in the background - these are now two separate things.
Increased the performance on weaker hardware due to optimizations regarding the custom spawn system code.
Slightly decreased the chance for special goals to be chosen in Goal Mode for more goal variation.
There is no longer a delay opening the Randomizer Menu when selecting the Randomizer Emblem.
Bugfixes:
Fixed a crash that would occur upon selecting the "Fight Ganondorf" option after checking all successfully completed goals.
Fixed a bug where Low Gravity was always enabled in the Rasiwak Shrine.
Optimizations:
General code optimization.
Optimized memory heap usage (saved 6,000 bytes).
Heavily optimized the function that checks goals in the background (see "Changes" section).
Waikuteru
2025-10-28 22:56:42 +0000 UTCAlexalove
2025-10-28 11:45:28 +0000 UTC