TOTK RANDOMIZER UPDATE NOTES - v1.4.3
Additions:
Added 11 Minigame-related goals (Perfect Score, Perfect Time).
Changes:
Increased the chance for animals and enemies to spawn while fighting the Demon King's Army, the Temple bosses and Demon King Ganondorf himself.
The vanilla randomized spawn system no longer spawns animals, enemies and objects in places where they are not supposed to spawn. The custom spawn system is unaffected.
Made it so that if a Zonai text announcement is incoming while a location name is being displayed in the middle of the screen, the location name is closed to prevent UI overlapping.
The first terminal, which activates the cogs and its connected door, as well as the second terminal, which activates a bridge, are now unlocked from the beginning to save time.
The Decayed Master Sword will be removed and the game logo intro cutscene will no longer play if the player chooses to go to the Temple of Time immediately at the start.
Bugfixes:
Fixed a bug that got introduced in v1.3.2 where various animals, enemies and objects that usually drop only one item did not drop randomized items.
Fixed a bug where a Blood Moon would occur at the Demon Dragon fight and reset your progress due to memory issues by clearing memory right before the fight.
Fixed a bug where no Lights of Blessing and Fairies would be given and only Sage's Wills instead.
Optimizations:
General code optimization.
Removed 8 files (saved 100 KB).
Theoretically improved the performance and memory usage due to the decreased spawn room of vanilla actors.