SakeTami
waikuteru
waikuteru

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[Preview] Upcoming v1.3.2 Features

I am happy to present Version 1.3.2 of the TOTK Randomizer! This update optimizes a lot of things, including making the mod size smaller by 35 MB, next to the removal of quite some unnecessary code. It also comes with 2 new special goals and 10 new environmental changes, as well as nifty changes and quite some bugfixes!

As I mentioned, 2 new special goals have been added - Cooking Dishes and Sleeping at Inns a randomized amount of times. We also got 10 new environmental changes which have been created by "WarioSnap!" - thank you for that! Take a look at the preview screenshots down below, I think they did a great job!

As for changes, the Randomizer Staff can no longer be dropped and no longer displays an attack power value to make it more special - how does this work? It's technically now a Master Sword. I was tired of having so much workaround-code in case players dropped the Staff by accident or on purpose, so now it's simply not droppable which makes things easier and less complicated. Please note that the Decayed Master Sword and the Master Sword now have infinite durability due to Randomizer Staff change. Furthermore, the first welcoming textbox of the Randomizer now appears slightly faster to match the sound effect better. Lastly, Aerocudas, Keese and Wizzrobes no longer spawn at the Demon Dragon fight to avoid memory issues.

As for bugfixes, a bug has been fixed where the Randomizer Staff was invisible in the "Weapons" inventory menu when it was equipped and a bug has been fixed where a Blood Moon would occur at the Demon Dragon fight and reset your progress due to memory issues. A bug has been fixed where animals and enemies were spawning inside of "Rauru's Blessing" Shrines when they were not supposed to do so and a bug has been fixed where the Randomizer Cycle would give items and change the time when it was not supposed to do so (e.g. when using abilities like Ultrahand).

As for optimizations, around 800 files have been removed from the mod and therefore 35 MB have been saved (from 145 MB to 110 MB). Next to the general code optimization, a lot of unnecessary code was removed as well, namely 10 event entries, 8 action nodes, 7 query nodes, 5 function calls, 1 function and 1 flag.

🌟 I hope you are looking forward to this update! I will be streaming the update this Friday/Saturday on my YouTube channel to both showcase it and to make sure there are no issues before releasing it on Sunday.

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