TOTK RANDOMIZER UPDATE NOTES - v1.2.2
Additions:
Added Butterflies, Cattle, Crabs, Fireflies, Frogs, Herons, Moose and Lizards to the animal spawn pool.
Added 10 Environmental Changes (10 Custom).
Changes:
The Randomizer Cycle can now trigger events while playing minigames with a timer.
The Randomizer Cycle speed is now 100% accurate on any FPS and at any game location.
Prohibitions are now applied every frame instead of every second, meaning you can no longer bypass prohibitions for a short amount of time.
A maximum of 2 instead of 3 animals and enemies can now spawn at the same time to reduce memory issues/panic blood moons.
Randomized animals and enemies are now more likely to spawn when fighting Demon King Ganondorf.
Randomly spawned Cuccos, Sparrows and Squirrels now spawn closer to the player due to their small size.
Randomly spawned animals and enemies now respawn and despawn earlier when leaving the player.
Removed the fixed enemies that would spawn when fighting Demon King Ganondorf.
Slightly increased the chance for special goals to be chosen in Goal Mode.
Randomizer quest updates are now disabled by default to reduce bloat on the screen.
The "Randomizer - Status" quest is no longer influenced by the "Randomizer quest updates" option.
Added a "None" to the Randomizer quests descriptions when no animals, enemies or prohibitions are active to avoid confusion.
Increased the chance to obtain Yiga set armor pieces if you got goals regarding the Yiga Blademaster Station which requires the full set.
Bugfixes:
Fixed a bug where the Randomizer information windows at the top right were overlapping the Rupee/Poe UI displays.
Fixed a bug where the goal "Visit - Beneath Hyrule Castle" was impossible to complete and therefore removed the goal.
Optimizations:
Greatly optimized the code.
Removed unnecessary code.