SakeTami
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elden ring throwing dagger animation (WIP download)

Download: All my works | Patreon

Do not attempt to use him to attack enemies high in the air, he can only attack ground units in the same way as a melee weapon.

Compatible with all weapons, it also inherits their perk, enchantments, poisons and other properties.

Installation: install the required mods, then install this mod, get the trinkets within the ESP via console or dmenu or additem within the game, when you equip the trinkets your animation will change to a throwing animation (you can throw any weapon, but I recommend the dagger)

1.If the animation doesn't work, open your OAR UI and change the folder's number priority

2.If you can't throw your left-handed weapon, check that your DWU is installed properly, try deleting the Nemesis cache and re-checking the patch refresh

Operation:

Normal attacks will move you forward, power attacks will move you back, and S+PA will allow you to perform a large backward step with 0.7 seconds of unhittable time

Required front:

MCO or BFCO (BFCO requires its own tool conversion)

Precision(must!):https://www.nexusmods.com/skyrimspecialedition/mods/72347 

amr: https://www.nexusmods.com/skyrimspecialedition/mods/50258 

oar : https://www.nexusmods.com/skyrimspecialedition/mods/92109 

bdi : https://www.nexusmods.com/skyrimspecialedition/mods/78146 

dTry's Key Utils: https://www.nexusmods.com/skyrimspecialedition/mods/69944 

DWU : https://www.nexusmods.com/skyrimspecialedition/mods/85814

elden ring throwing dagger animation (WIP download)

Comments

I'd be awesome if you could make a custom weapon with this animation in it, like a kunai!

Andros

Can you please make an additional attack version? https://www.nexusmods.com/skyrimspecialedition/mods/51851

Michael Cosey

What? I didn't quite catch that, you mean the map I'm using?

black

Sorry to ask but what's the interior cell mod u use for testing?

Eight Seventy

How do I figure out esp to add item to make this mod work?

Bryan J LaRose

How to remove block animation from MCO? Because always its block animation.

Олександр Забродін

If the installed animation won't play, then check your OAR animation priority, there are other animations masking this one

black

You can't get the follower to use it without SCAR data.

black

Please, help.... I did something. Now it doesn't work at all. No animation when I activate it.

Олександр Забродін

Please let me know how to change the condition file for use in the follower.

こげ汰

Dont work..What wrong? Only left mouse button works and power attacks. How to change the folder's number priority in OAR UI?

Олександр Забродін

These functions run based on animations, unless I specialize in making sneak animations, you can also choose to make a copy of the currently existing throw animation and change his filename to the sneak animation filename to use it

black

How could I make this work while in sneak?

Shudoge

I got it to work but now my character hits a wall every time I attack and turning off collisions causes it to stop working again.

Comrade Morshu

Yes they are

Comrade Morshu

Turn on accurate debug mode to see if the attack capsule is thrown

black

The dagger doesn't hit the enemy no matter what I do. Precision installed.

Comrade Morshu

I made that dodge. https://www.nexusmods.com/skyrimspecialedition/mods/76872

black

which dodge animations do you use? it looks great!

Geoge OMG

Ill sent u a debug vid

okok1234

Yes I did

okok1234

Are you installing precision? It's a must.

black

The dagger missed target when lock on with tdm. What setting should I change?

okok1234

Check the animation priority to see if it's being overshadowed by other animations, open your OAR UI to see what animations are currently executing

black

The condition is met, but the animation is not executed.

次郎 田中

It really depends on the weapon you use, if you use a DW then he's a DW, use a 2hm throw and he's a 2hm

black

For OAR what animation are these for replacement purposes? 1hm ,2hm, h2h or dw1hm?

Jeremiah Mangum

Yeah, you can indeed use payloads to trigger some spells with projectile

black

Perfect! Can definitely use this animation for my grenader and potion toss characters!

Khenta

Yeah, glad you guys liked this, not sure if you're looking forward to the other weapons from the DLC, I'll probably release the backhand blade next

black

I've been waiting for that one!!!

Acid


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