SakeTami
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Skyrim Hunter 0.73 update New animation, new weapons.

1.Added five more longswords available to players

2.Added three new RISE attack animations.

You can trigger them by doing the following

1. PA PA W + hunter's skill katana (strengthens weapon when hitting an enemy)

2. A+Hunter's skill katana (strengthens the weapon when hitting an enemy and deals multiple damage)

3. S + hunter's skill katana

The third move is a bit more complicated, when you use it you will start the process of putting your weapon away, during which you can press PA to stop it.

If you have fully stowed your weapon, your character will get a buff every 1.5, 3, and 5 seconds, and you'll end up with three buffs. The more buffs you have, the more attacks you'll be able to launch after pressing PA, and the more powerful they'll be.

When you are putting away your weapon, you can click the movement direction button to do a DODGE in the corresponding direction, this DODGE process will not interrupt you from getting the buffs.

About 0.8:

In 0.8, I will be releasing a transformable weapon, the Switch Axe.

The animation demonstrated at the end of the video will also be released recently

Installation method:

1. Install this file (Click on this line of text to go directly to the page)

2. Download the animation here and install it (Click on this line of text to go directly to the page)

If you don't have the Z-axis version of the AMR, download the NO Z version!

Required Precedence.:

DAR (or OAR)

Animation Motion Revolution

MCO

dTry's Key Utils

payload

Behavior Data Injector

Dual Wielding Unlocker(Make sure your DWU is running properly, otherwise you may have misplaced weapons and improper left hand animation)

Comments

The scb only works on the weapons I provided, which are made with special treatment, and any other weapons you add won't make the left hand hold the scb

black

When using Iaido (sword-drawing technique), do you still hold the scabbard with your hand even when using other randomly added weapons?

은별 검

Just read the DAR tutorial, open the TXT for each animation folder and add a new line for the weapon condition, for example you could attach a keyword to all weapons and then specify that weapons with this keyword can use these animations

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Black, is there a guide to adding animations to certain weapons? I have a few other animation mods that use their own weapons and several katana animations. I want to tie this animation set to the full MH LS mod so that only those katanas use this animation. Sorry for the long comment; I love your work!

Brody Strock

OMG I am so dumb! It worked! Thank you so much! Sorry for bothering you!!

jamari gilbert

I've only tested the SE 1.5.97 environment, but according to other users testing AE also works, if your game crashes try installing this https://www.nexusmods.com/skyrimspecialedition/mods/17230

black

Sorry for the dumb question but is this mod compatible with "AE version 1.6.1170"? its the only mod I have that crashes to desk top when I use it? Last time I played, I did downgraded to SE so maybe I'll do that again?

jamari gilbert

That one is for normal weapon use, you need to use a skill with katana in its name

black

Thanks for replying to me, is the spell called hunter stunt? I tried to equipped and used it, but my character was just like shaking fists.

Leo

He is a spell that is added to your menu when you enter the game

black

how is hunter's skill katana triggered?

Leo

Yeah, I'll post this later too

black

Ahhh! That dual weap animation at the end of the video *_*

Tundra

There are two more DS3 NPC animations to be released for download in the next few days

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