LothricKnightGS NPC animation (new scar)
Added 2024-04-27 04:56:17 +0000 UTCInstallation Instructions:
Install LothricKnight1.7z first and then install this LothricKnightGS
Because you need the new SCAR inside LothricKnight1, otherwise you won't be able to execute the directional attack
Affects all enemies using 2HM, does not affect the player's animation, which is an NPC-specific animation, not recommended for players
Note refer to previous new scar instructions
Comments
That's why I love OAR and the random condition. Let's me set up a whole suite of starting attacks
Jay
2024-04-29 12:22:27 +0000 UTCThat's right, in general players don't need turn-based attacks, also, players can't have 8 start attack animations like NPCs, usually only NA or PA
black
2024-04-29 05:47:19 +0000 UTCJust add a line with the condition NOT IsActorBase("Skyrim.esm"|0x000007)
black
2024-04-28 01:44:34 +0000 UTCJust use a simple DAR condition to differentiate, I blocked the player available in the condition of the animation
black
2024-04-28 01:43:44 +0000 UTCCan't I use OAR conditions to execute the backwards attack while walking backwards?
Jay
2024-04-27 16:24:36 +0000 UTCprobably because the directional attacks can only be executed by the new npc scar ai. Its not just an animation replacer.
Sam
2024-04-27 15:53:18 +0000 UTCWhat makes it suited for NPC over PC?
Jay
2024-04-27 14:27:55 +0000 UTC