As I said, I am trying to get better at animations. For 200 euros, I bought a program that works well with Daz3D(the program I use to render images).
The first animation is a quick test of the program and ported to Daz3D. In my opinion, it has more fluid movement and I can do loops and circled movement with it better, because of its build-in physics engine that helps to make movement more natural. Keep in mind this is a test, the boob simulation and hair simulation sadly don't work in that program.
The second animation is made in Daz3D and is one of the sex scenes in the game. You can see it has that snappiness, and the loops don't feel that natural. The movement is in straight vectors, which is one of the annoying parts of the Daz3D animation tool.
The boobs simulation will be worked on and as for hair simulation, it's practically impossible to simulate it. The only thing you can do with it is just make it sway a bit. Keep in mind the program I tried doing the animation is not well know to me and there are probably a lot more tools that I could try using to make better sex animations.
Let me know what you think about the test animation. Doest it feel more fluid or its just that feeling when you are doing something new that it feels better than the previous method.
RicardoS
2025-02-06 16:38:02 +0000 UTCKyng3
2024-12-01 17:24:39 +0000 UTCHellbound Johny
2024-12-01 16:49:09 +0000 UTCPeter Schroeder
2024-12-01 16:28:29 +0000 UTCJonathan Hang
2024-12-01 15:51:19 +0000 UTCKissKiss Studio
2024-12-01 15:48:25 +0000 UTCdzeath
2024-12-01 15:19:52 +0000 UTC