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Zombieland v4.2

I finally got time to do some fixing, improvments and other code love to my favorite Rimworld mod: Zombieland.

While being at it, I also added two new game mechanics:

Zombie Stumper
Thats a new building that allows you to attract zombies. Well, why would one do that I hear you ask? To divert and control zombies of course. Away from your base or entrance. Oh, and did I mention that it prevents insects from spawning? Well, there you go.

Zombie Spitter
That is a new biest that will pull you out of your comfy base. It comes and sieges you by spitting zombies into your base where you like them the least. Luckily it is pretty passive except that it is usually guarded by a zombie horde. Well, you know what to do.

Beside that, lots of smaller and larger fixes and probably a ton of things that are important and that I just have forgotten. If I remember correctly and calculate, I think I spend like roughly 1700-1800 hours of my time on this mod.

Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=928376710
GitHub: https://github.com/pardeike/Zombieland/releases/tag/v4.2.2.0

Cheers,
Andreas Pardeike aka Brrainz

Zombieland v4.2

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