SakeTami
Kei Waza
Kei Waza

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Butterfly Effect Graphic Bugfix

Thanks for calling that to my attention guys.

It turns out when I Exported it, I chose "Exclude unused files" and the files for Chie's webbed status isn't physically referenced in the game until a special event calls for it in its resources folder so when it was exported it didn't include the files

This has all the things in it. I've tested it twice. 

If there's anything not working, please let me know.

Butterfly Effect Graphic Bugfix

Comments

you're welcome. keep up the good work!

That blurry background is the default background if one hasn't been set yet so that's normal - Yeah there have been issues with Chie's size and I've actually wanted her to be a bit bigger but I've had to settle for this Chibi-esque type of look for her during battle. -And I do plan on making the Silkwurms appear a bit smaller, they're supposed to be the size of large house cats I thank you for your input and this isn't even close to a representation of the final product, but I do thank you for being vocal none the less.

Kei Waza

I've noticed the background some of the battle sprites are on look like a blurrier version of the overworld tiles, which doesn't look that great imo. I think the sprite placement during battle is a bit off. Chie and special mobs takes up too much room on screen. I know this is in really early alpha stages so you probably already know this by now, but I thought I'd point it out anyway. sorry if I'm being captain obvious.

Everything is fine this time. I like the carrot/whip mechanics, but i feel they have no goal (taming soon?). And about the webbed status... nothing to say, works fine, looks sexy. Good job so far ^^

Sir Rat


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