I mentioned some gameplay updates I've been wanting to work on in the last build post. I wanted to do a post here and elsewhere so that everyone can get an idea of what's in store and where we want to take the game.
Basically, I feel like the CYOA style of film making leaves the game feeling stilted, slow, and clunky. Also, it doesn't provide any clear or satisfying avenues for growth. As a solution to that, Towercrow and I are working on a new card-based solution to gameplay. Making films will be as easy as dragging and dropping characters & positions. onto the board. Slick, satisfying, clean. After the cards are placed, the films are played just as they are in the current builds.
On top of this, the game will have a "deck building" aspect. You only start out with a few cards, and every week, you use the resources from the films you make to buy new cards to add to your deck. This means that as you play, you will be unlocking new cards, new positions, new characters, & new themes.
Ideally we want to keep the idea we previously had that in between every week, you can interact with a starlet. Meaning that on top of growing the cards you have access to, you will also be advancing the individual storylines of each characters as you go! This will allow us to have multiple endings available and ensure that the game will have a decent amount of replayability, as you will want to collect different cards & use different strategies to go down each route.
Lastly, it ensures that even once we have a fully playable and complete feeling game, we can continue to support Spooky Starlets by adding update packs which include new packs of cards- featuring new positions, new starlets, new themes, and more!
ADDENDUM: If anyone's not keen on card games, we'll keep the current gameplay loop in as an optional way to play while we work on the new gameplay. Eventually the current gameplay loop can be turned into a freeform "gallery" like mode for those who just want to make movies and not bother about the card game stuff.