The game is getting populated with the final models more and more, however there is always more work required, like right now, before releasing the build with the new Hizathri models they have to be fully rigged and animated first.
While that's coming along nicely, I thought that since I recently switched to Blender (a free and open source modelling program) everyone could just get any of my current work-in-progress models and take a close and personal super-early preview of them! Bonus points to people who will create various poses with the model and show them to me :P !
https://seafile.dragonhive.net/f/26d8b47666/?dl=1
This is the edited and small-size model download for patreon, it includes an FBX file for compatibility with other modelling programs. However, if you're interested in seeing more, there is a full work-in-progress version, which has various unfinished and somewhat nsfw/gross things (full anatomy model that is a part of our game's simulation system)... There is even an early Sergal mesh included for proportion testing, and it's is available to download on our Discord server, you can find it in #patreon channel under pinned messages.

Here is how you can join Mischievous Oasis discord server:https://www.patreon.com/posts/discord-server-6676615
Technical note regarding the model: if you opened the model and curious why fingers and toes aren't poseable, this is because they will be animated procedurally in the engine, not in blender - this makes it simpler to animate and reduces the amount of bones needed to be keyframed. Plus, almost all the different species have different feet and hands, so it makes perfect sense to handle their animation, as well as hair, tentacles, clothing, and all other stuff separately from the main skeleton, because it is re-used for all the bipedal and upright species.
PS: Visualisator is kind-of supposed to be that "preview program", however to import something there it requires a ton of time as well, (plus the Visualisator itself needs more work), while Blender already provides something similar to that, surely there is no nice real-time rendering, but it's coming in the future version, so maybe this is the direction I'll be moving next, we'll see.