SakeTami
isvrat
isvrat

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Animations FPS and fpstest

In Kidnapped by the Mistress almost all animations are done in 30 frames. This was because I was worried about getting your computer burned out while playing the novella. However, if the survey is to be believed, I was worried for nothing. 

During the FPS tests I discovered that the chest and hair physics work directly depends on the FPS when recording (if you know why this is and if it can be controlled - DM me). At the same time it is not clear at all, whether it looks more beautiful if the chest is more rippled, or when it is not deformed as if jelly... All in all, it's complicated.

I've created a little project that will let us work it out. You can download it at the link or right below the post. 

Those who want to help, please download and run it, and then take part in a poll. Please do not cheat, because this is an important aspect, which will directly affect the future of the project.

Comments

Great, thanks to everyone who was not lazy to download and run the project! I think I'll do animation in 40-50 frames, so it will be smoother, and the physics of the main thing will not be so buggy as at 60+ fps.

Din Dinovitch

The 120 animations feel stunted, like the hair just kind of shakes. At 60 the hair moves but its limited, while the 30 actually has movement.

geebster


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