SakeTami
kinggath
kinggath

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Immersive Assaults

One of the things I love about the plot gameplay, is that you can actually use it without ever reacting to a pop-up message by default. Just place a plot, and it will do it's thing eventually. (Obviously we have menus via the ASAM Sensor - but if you don't activate it ever, the plot will still eventually be assigned and build something).

I wanted to bring this same smooth experience to the assault system and eliminate the need for any menus.

Now you can mark your target, and call in an assault automatically! This video shows doing so with the Flare gun, but we'll also have a radio option.

In addition, you can still do so from the War Planner's Desk to get precise control over who shows up and other details about the assault. So for the grand strategists among you, you can still go deep!

(In the video you'll notice my marked targets weren't part of the completion conditions for the assault, that will be addressed in a future build - this was just a proof of concept video I wanted to share)

Immersive Assaults

Comments

Imgine: sending in mm forces and providing air support from a vertibird's minigun

Martin Steen

Seriously, it is incredible what you and the team have made this engine do!

Undercover Hat


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