SakeTami
erowolf_digital
erowolf_digital

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0.2A (Pre-Public build)

Hey everyone!

This will be what's included in the public build later this week, but this is primarily so you can all test it, and to verify it works on other VR devices still. Changelog will be posted with the public release, but the main changes include pelvis and limb grabbing/moving, improved collisions and toys, updated toys, and more NPCs!


Click the attachment to download the new version via google docs

Comments

Awesome, thanks for the feedback! I was aware of some of the smaller things (like the bios being wrong), but wasn't aware of the height bug. I'll look into that and all of these issues should be fixed for he public release. Again though, thanks for testing and reporting back!

Small bugs I've noticed(that I have no idea if you know about or not but will list anyways just incase) and general feedback. Underwear 1's checkbox auto goes back to off after checking it on and it cannot be removed after that. Hopefully you add some latex or material options for these clothes as well. I like the idea of it. The way IK works now is much better than the first alpha. The Bios have the information in the incorrect spots as well. Species and age etc are not in the right places when looking at character information. In my game also rita (mouse?) and most tails seemed to be stiff and not dynamic during the idle standing animation. It's possible to set height past 100% ( as a matter of fact the slider's lowest value is 5000%) which makes you huge and makes you fall through space and everything is kinda small to you as you fall slowly into the abyss. (I would suggest a reset position button for the player incase it's possible to fall out anyways) The game itself works fine on my headset with no issues (HP mixed reality) Otherwise other small bugs aside, I see this as a huge update since the earlier builds and I see some really good things down the line. I really like the improvements already.

LoudInsominac


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