SakeTami
erowolf_digital
erowolf_digital

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EROS VR - 0.1C

--- CHANGELOG (08/05/21) --- - FIXES -

- Updated insertion physics to avoid most instances of being able to insert dildos from the sides  

- Updated position and size of the player's tongue 

- Updated control scheme for Vive (Should now use the button above the touch-pad for activating the menu) 

- Slightly Improved FPS (Reduced some unnecessary lighting quality and optimized some meshes) 

- Fixed some toys not respawning correctly when  pressing the "Dildo" toggle in the room settings 

- Improved genital colliders and skin weights on meshes (Should look better and not clip with dildos as much) 

- Separated VR and Non-VR builds to remove some issues users were having with the old system, will probably combine them again in the future though.


 - ADDITIONS -

- 1 New Male Character (Lizard, slightly chubbier body type) 

- 1 New Female Character (Lizard) 

- Belly bulging (Females and Futa only for now) 

- A new toy (Plug)  - Redone toy (the white dildo includes ridges now) 

- Ability to pose legs/feet in the "legs up" position (will be expanded to other poses if it works well enough) 

- Added Key-Binding Info on the main VR landing room 

- Added Resolution and Fullscreen options in the Non-VR build  


VR Build: https://drive.google.com/file/d/1q_xGkEA6clENnCLajXvFYnEC8u0BHpQS/view?usp=sharing

Non-VR Build: https://drive.google.com/file/d/1Z-KUkSyy26VhkSPCh4JECTBzG9Kp3wV9/view?usp=sharing  


Note: Apparently the Quest 2 uses an Android OS, which means it needs to be built for that specifically instead of for windows. Problem is, I'm using HDRP for the Unity Render Pipeline, which can't be built for Android. This means you'll have to use a Link cable to run it, or possible Virtual Desktop and sideload the game. Still looking into this and possible fixes for it, though.


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