Potential Cause of Bug Found
Added 2021-07-05 16:16:08 +0000 UTCAfter searching around throughout the Pump System 2.0 Flow, I found that the "Pulsing" animation that I created for when the subject is at maximum capacity may be the cause.
This is due to the animation actually being 2 separate animations flicking back and fourth between being at 100 pumps and 99 pumps.
The reason I believe this may be the issue is that VRChat has some funky ways of syncing animations and flowcharts with other players online which can result in desynchronization issues.
I am working on the Renamon's implementation of the Pump System 2.0 right now and am applying a possible fix, making a dedicated animation to the pulsing instead of relying on the animation flow to handle it.
If this fix proves to help with desynchronised animation flow, then it will be applied to all the public avatars when the update comes out on the 14th of July.
Comments
Smart lil bun figured it out quick **headpats**
Sallem
2021-07-05 16:47:21 +0000 UTC