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omegaozone
omegaozone

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Game Dev: Enemy Grunt Model + Environments

Hey everyone! Lately I've been working on some more assets for the game and created a generic low level enemy goon to act as a baseline enemy for our protagonists. I wanted to go for a faceless menacing kinda soldier akin to the Combine Soldiers from Half Life or Genome Soldiers from MGS1 but with a more dieselpunk spin to it:

 Overall, I'm pretty happy with how this dude turned out and I should be able to make different variations of him pretty easily for different enemy types such as snipers or heavies.

I've also been working on making some more interesting industrial style environments to spice things up a bit:

 The idea is an industrial zone with an alpine and slight dilapidated vibe to it. I feel like it'll make an interesting environment with many tactical options such as pipes, explosive barrels, raised walkways, etc.

Nothing too sexy but I'll get back on that soon! Nonetheless I hope you enjoy this little behind-the-scenes look into some game dev/model development stuff.

Game Dev: Enemy Grunt Model + Environments

Comments

Thanks so much! Funnily enough, you're not the first person who's mentioned the faceless design can be sexy. It could be an avenue worth exploring...

OmegaOzone

This is great design, I think a faceless male design can be sexy, with the gas mask! The half life influence is felt and appreciated! In all seriousness, awesome work

KapitanWolfgang

Yep, I could change up the colors up slightly for different types and give them slightly different outfits too. Like the sniper could have no helmet or body armor so he looks a bit more nimble.

OmegaOzone

looking good maybe a sniper enemy wtih the same model only another color outfit

Billycolt


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