I know i know thats a lot haha.
Well, heres a setup that utilises 3 solvers, SOP, Vellum, and Ripple (did we check Ripple Solver before?) in order to bring the distance attribute from Vellum Objects to Grid and based on that attribute we do LOTS things. Extruding, transforming, using for shaders – you name it!
Check it out!
P.S. For anyone waiting for the last part of the Bottle Commercial project – its coming next week, I just wanted to take a little break from that project and create something more abstract.
Nick Medukha
2025-04-10 15:26:54 +0000 UTCPeter Kmeť
2025-04-10 14:20:01 +0000 UTC