SakeTami
Nick Medukha
Nick Medukha

patreon


Ripple Vellum Extrude

I know i know thats a lot haha.

Well, heres a setup that utilises 3 solvers, SOP, Vellum, and Ripple (did we check Ripple Solver before?) in order to bring the distance attribute from Vellum Objects to Grid and based on that attribute we do LOTS things. Extruding, transforming, using for shaders – you name it!

Check it out!

P.S. For anyone waiting for the last part of the Bottle Commercial project – its coming next week, I just wanted to take a little break from that project and create something more abstract.

Ripple Vellum Extrude

Comments

Hey Peter, thanks for joining! In this particular case I went with DOP vellum because of the collider being a closed box, which requires two things – invert sign and concave geo representation. To be honest, I am not 100% sure if SOP vellum handles this correctly, i just didn't think twice and made a DOP setup haha :D

Nick Medukha

thanks for lovely tutorial - do you have any reason not tu use sop vellum solver, but you are creating own dop net? (probably you already answered this question somewhere, i am pretty new here)

Peter Kmeť


More Creators