SakeTami
Nick Medukha
Nick Medukha

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Q for Stream | W1

Please write down any specific questions you would like me to cover (Houdini, Redshift, 3D design in general, freelance, whatever) in the next livestream. I cannot guarantee that I will be able to go over all the questions and probably won't be able to answer how "to do this Avatar scene of volcano eruption" :D

Livestream will be recorded and ill post the link here. Ill set the date and time soon!

Thank you!

Q for Stream | W1

Comments

Yes i agree, that would be amazing!

Marcel Grรผmmer

There are quite a few tutorials that cover this kind of technique. I can try to find a few and link them, but a Mops Falloff would be a great tool to use to achieve the movement/spread in this effect.

Justin Jamison

I think the link is on first post ๐Ÿ˜

Jonathan Lavanant

Hey...Thanks for this. I was wonder how to make this. https://www.youtube.com/watch?v=55voa5Pee2M

how to recreate this type of scanner/slit scan effect on type? If we could try this out that would be cool! ๐Ÿ˜ twitter.com/k_u_n_z/status/1289993098336956416/photo/1

Just joined and loving your content man! I was wondering how I can join the discord? Thanks!

Hussain Almossawi

Hi Nick, if you can make some quick examples of rigid body collision with many complexe object (like rocks) not a simple sphere, like this one done on xparticles: https://youtu.be/RyLwWwagPK8 with grains and popnet would be nice. Always confusing from the step of motion with simple sphere or point to render with nice geometry to avoid intersections between all the objects. Thanks ๐Ÿ™Œ

Jonathan Lavanant

Hey Nick! Happy new year, man! How re u? So there is a long time that i want to try a beer pouring scene, with realistic foam and liquid behavior. If u cover this i would be really grateful. Thankss


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