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digiB
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Artemis DevLog CH6

Hey everyone!

Can't tell you enough how relieving it is to look at my scene list and see there's just two left and one smaller scene I need to go back to for tweaks. Feels like this engine's been redlining for a while now and can finally come up for air.

As usual, I'm going to continue focusing on completing things for this chapter. Happy to say I've also cleaned up some of the master code I use for the minigames. I try to use them sparingly where I think they'd make sense and there's only one this chapter. So hopefully those who replay Naomi's sparring session or Veronica's Street Kombat game, and this next one I won't mention yet as a surprise. I hope the timings will be better mapped out. I'll ask the Beta team to give feedback on that when we get there. Naomi's shooting range was also another problematic one and I think I found a solution for it. But I'm not going to mess with that one until I begin development for CH7.

Again, huge relief to finally see an end of this development cycle and closer to release. It's been a stressful one as you all know, but so very happy to finally at this stage in the dev cycle.

Stay warm everyone and be safe out there for those camping out for that precious 50 series GPU.

digi

Artemis DevLog CH6  Artemis DevLog CH6

Comments

Hello digi.B, The anticipation is slowly building...the finish line can already be seen a little...wohooo To be honest, I had no idea how long the next update would take. Somehow I had the feeling that we are still in the early stages...don't ask me why. So I'm really excited that it could be released quite soon after all. Thank you for this great news.

Lilatentakel

Hype is getting real, thanks a lot

Jacek Wiśniewski


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