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Poll #478 - Choose The GNAWS' action-packed ending...

Hey all,

The Gnaws is a bit of a "surprise" adventure I'm putting together for Broadsword #25, featuring a band of wererats spreading plague across the French-inspired kingdom of Avignonelle. It'll be relatively high-level, as the problem is at quite a large scale.

If you want to get a hold of this adventure featuring travel, mystery, and a whole lotta Skave— er, rat folk, then make sure that you're a patron of at least the Copper tier or higher.

Remember: prices are going up on the 1st.

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Most of the adventure will feature travel and investigating the source of the plague, but I know that there'll be a cool showdown between the wererats and the characters at the end.

The only trouble is... I'm not sure how I want it to end. Below are some cool choices that don't overlap with the content in the other adventures too badly.

Pick the one you like best.

1. The Vermin Throne

The adventurers confront Jean-Baptiste (the villain) in the city’s grain silos, where he sits atop a throne of writhing rats, performing a ritual to summon Scabrix’s (rat god of plagues) Avatar. As the ground shifts beneath their feet and rats pour in, the adventurers must defeat him and shatter the rat idol to stop the manifestation.

2. The Flood of Rats

Deep in the city’s sewer cistern, Jean-Baptiste (the villain) prepares to unleash a catastrophic flood of diseased rats into the streets. The adventurers must fight him amidst rushing water and vermin while collapsing the tunnels to prevent the city from drowning in plague.

3. The Last Sermon

Jean-Baptiste (the villain) preaches to an infected crowd on the steps of a ruined cathedral, performing a ritual to summon Scabrix’s (rat god of plagues) Avatar. The crowd begins to spontaneously polymorph into horrid rat creatures. The adventurers must fight through plague priests and berserk wererats to stop the ceremony before the shadowy avatar manifests above the city.

4. The Burning Village

In a plague-ravaged village, Jean-Baptiste (the villain) uses fire and vermin to turn the settlement into a sacrificial altar. The adventurers must battle him while rescuing survivors and stopping the flames from spreading to nearby lands.

5. The Chapel of Ashes

The adventurers confront Jean-Baptiste (the villain) , now fused with a plague fiend, in a crumbling desecrated chapel. The structure begins to collapse as the fight rages, and they must defeat him before being buried alive in vermin and rubble.

6. The Ratstorm

In a city square, Jean-Baptiste (the villain) performs a ritual at a massive rat idol as a swirling ratstorm darkens the sky. The adventurers must shatter the idol while battling wererats and plague fiends, racing to end the storm before it consumes the city.


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