Poll #439 - Zalgul-3 Stand-Alone Adventure
Added 2024-08-03 04:41:57 +0000 UTCHey all,
Our latest poll asked what sort of content you all wanted for Phase 3. Setting rules is currently dominating with a stand-alone adventure in second.
The Wormfoot detail offered up 6 potential hooks. Which one do you like best?
The Lost Caravan. Chief Zumk sends the characters to investigate a missing caravan that was transporting valuable scavenged materials from Port Erroneous to Wormfoot. The last known location of the caravan is near the dangerous Sorrowskull Mines.
Wormsip's Blessing. The Wormguide requests the characters' assistance in capturing a group of bandits who have been poisoning the Wormsip, threatening the village's sacred water supply. They must track the bandits and bring them to justice.
Forge of the Ancients. Slak-tak the Blacksmith needs rare metals to complete a powerful weapon. He tasks the characters with delving into an ancient, abandoned forge rumored to be haunted by the spirits of its former inhabitants.
The Stolen Relic. Do-numk the Eunuch approaches the characters with a dire mission: a precious relic stolen from the village must be retrieved from a rival scavenger gang. The relic is believed to have the power to protect Wormfoot from future attacks.
Beast Hunt. Scavenger Godswad needs help tracking and eliminating a monstrous beast that has been terrorizing the outskirts of Wormfoot. The characters must hunt down the creature and bring back proof of their victory.
Healing the Healer. Bal-tal the Mender has fallen ill after treating a mysterious sickness spreading through the village. The characters must venture into the hazardous depths of the heap mines to find a rare herb needed to create a cure.
Comments
Ah crud
DM Dave
2024-08-03 05:19:55 +0000 UTCThe stolen relic, but that isn't a choosable option!
TAOZen
2024-08-03 05:19:31 +0000 UTC