Hey all,
Here's another mock-up for Dungeons & Lairs cards, this time a concealed spike pit. I've broken it down into its individual parts (trigger/effect/detect/disable). I'm debating whether or not I just write it all out, or use this format, or something else. Some traps, particularly complicated/complex ones, sometimes have lots of little doo-dads required in the mechanical text.
Other than that, the design is still the same. Typically, traps don't scale with level the same way that encounters do, as higher level characters should, in theory, be able to notice and disable traps more easily. The only thing that scales is the damage output. Since this is designed as a Tier I deck, the damage will stay the same.
Let me know what you think!
- Dave
EmeraldDragun Studios
2023-06-13 21:08:02 +0000 UTCKen Siwek
2023-06-13 00:38:58 +0000 UTCDM Dave
2023-06-12 23:46:19 +0000 UTCKen Siwek
2023-06-12 23:45:10 +0000 UTCDM Dave
2023-06-12 22:52:54 +0000 UTCRoosevelt Cooper
2023-06-12 19:50:43 +0000 UTCSteve Skirata
2023-06-12 17:47:10 +0000 UTCShawn Porter
2023-06-12 17:37:05 +0000 UTC