Poll #313 - What's most important for a Player's Guidebook
Added 2023-02-15 22:26:25 +0000 UTCHey all!
The Helkara Campaign Guide is officially drafted and the first book is just about to finish up in proofers. That means I'm going to start thinking about the third book in the series, the player's guide. All of these books will have 64 pages and about 20,000 words, so I need to figure out what the most important bits are that you want to see. Of course, I can always just rewrite the whole SRD to make it fit with Helkara.
When it comes to this new campaign setting, which of these elements is most important for you to see in a Player's Handbook style book? I'll try to include as many as I can, but if something needs to get cut, I'll know what to drop or shrink to make other important parts fit.
Choose up to three things you like the most. Voting ends fast.
Thanks!
Comments
I think those are cool rules
DM Dave
2023-02-16 19:35:41 +0000 UTCWhile I agree with the current consensus, I play with a smaller group (often just the two of us) so almost always use sidekicks/followers; if I had an extra choice I would have picked this!
Damian Lee
2023-02-16 11:37:01 +0000 UTCTo me a player's handbook for 5e should be about all the player-facing content. Classes. Spells. Feats. Things that make their characters more powerful as they go up in level. Since you are using 5.1 SRD, you do not need to reprint things like the basics of character creation, combat rules (other than new options), gear and equipment (again, unless it's new stuff or stuff unique to Helkara), or general "how to play" advice. If you did want to post something about the "OSR" version of the character creation, you could, but honestly I would leave that as an online PDF until you have enough content to put it in its own book. I think that could be a great book to put out later that has basically "Helkara Hard Mode" and is OSR and gansta. It could have lots of cool new classes (archetypes) and spells and stuff that only fits well into an OSR version of the setting.
virtuadept
2023-02-16 07:10:17 +0000 UTCFortunately a lot of the books will cover that. My aim is to make this most fully immersive and detailed world since Forgotten Realms
DM Dave
2023-02-15 23:19:28 +0000 UTCI enjoy actual role play more than just adventuring. Anything that give my players reason to roleplay more and engage the world during downtime or traveling and do more than just rolling to hit is my best friend. When it's there for them to keep in the back of their minds rather than me.pokjng them to do it is awesome.
2023-02-15 23:13:05 +0000 UTCFWIW, I feel "Character Creation Rules" encompasses classes, races, and backgrounds which is why I voted that way.
Frank Moore
2023-02-15 23:05:45 +0000 UTC