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Call for Suggestions - New Rules and Mechanics for Endless Journeys

All right!

So the basic rules are out. If you didn't already see them, check out the first document here: Endless Journeys Core Rules. 

But here's where the real fun begins: we're going to take this simple, basic system and build it out.

I'm pretty clever, but I'd rather you tell me what you wanna see. Since this is the early stages (and I posted this at 1 am), I'll make whatever comes across so long as it fits the following rules:

I look forward to your suggestions!

Call for Suggestions - New Rules and Mechanics for Endless Journeys

Comments

Better economics and different technology level or values on items based on location? Different currencies based on metal concentration in coins

Archon Eric

Guideline on Roleplay impacts on Presence checks

Archon Eric

A point buy system for characters would be nice as well... IF if fits. And a sanity mechanic seems to be in order as well. I mean characters should know why that puppy is barking daisies at them...

Greg Laurich

Legally distinct puppy and kitten people?? I'm here for it. or The Enclave is just Haver. Got it! :D

Chris Spradlin

PHYSICAL ATTRIBUTES Strength (Str) Agility (AGI) Constitution (CON) Reaction (REA) pure speed , quickness for draw etc MENTAL ATTRIBUTES Willpower (Wil) for bluff etc Logic (LOG) intelligence Intuition (INT) wisdom Charisma (CHA)

Richard L'Abbé

suggestion for stat

Richard L'Abbé

A salvage/crafting system.

Jason Corder

I'd still love to see the introduction of fantasy cultures that live here that def be cool. And if you felt up for it, in the future you could do your own settlement builder campaign in this world a la kingmaker

Charlie Rhodes

Puppies and kittens, Pickle. Puppies and kittens.

DM Dave

Flesh out The Enclave. Who/what is there? Shops, inns, defenses, etc.

Chris Spradlin

I like the idea of critical damage reducing armor effectiveness and fumbles destroying weapons... so maybe a simple improvised crafting mechanic?

Kenny Myers


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