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[Electrum+] Dungeons & Lairs #44: Xorn Tunnels (Levels 8, 11, 14, or 17) - PDFs Only

Xorn Tunnels is a Fifth Edition plug-in adventure for four characters with an average party level (APL) of 8, 11, 14, or 17. This document offers details for each level and makes adjustments accordingly. Flying high above the town of Darkwell is the castle of Tovin the Disfigured, kept aloft on caverns of enchanted bloodstone. Lately, a host of xorn have taken root in the caverns, drawn to the stone’s magic. The characters must enter the bloodstone tunnels and remove the xorn threat before they consume it all and cause the island to fall onto Darkwell.

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Connected Adventures

This adventure is the 3rd-installment in a four-party mega-module titled The Flying Castle. Check out the other connected adventures on DMDave's Patreon.

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[Electrum+] Dungeons & Lairs #44: Xorn Tunnels (Levels 8, 11, 14, or 17) - PDFs Only

Comments

The stat block for the blood shardling mentions a soul possessed by each, but the rest of the adventure doesn’t mention a soul. How do these souls relate to bloodstone or the castle?

James Geluso

Thanks! I couldn't do it without my support team and co-writers. I'm just Michael Scott these days coming up with the big ideas while they're my Jims haha

DM Dave

Most excellent. I am looking forward to including this on my homebrew. I love all of your work. I am going to have about 20 of your adventures in my homebrew. You do amazing work!

Bryan Kempka

Great question! All four will come out as a single purchase next week. It will include new content too

DM Dave

Will each of these connected adventures be sold separately on Roll20, or are you planning on making 1 Roll20 Adventure with all these?

Bryan Kempka


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