Call for Suggestions - New Content/Mechanics Suggestions
Added 2021-08-28 01:01:44 +0000 UTCHey everyone!
I'm working on the Kickstarter books this week and most of next month. I need some suggestions.
What sort of content and mechanics would you like to see? It doesn't necessarily have to be tied to Omeria.
- What sort of mechanics aren't in the game yet that you feel should be created?
- What are some rules in the game that exist but are klunky/too complicated?
- What rules do you feel aren't complicated enough?
Let me know down in the comments below.
Comments
Sure, but it isn't very good and seems very much like an after thought or the barest glimmer of an idea to expand into something actually useful.
Jim Baird
2021-09-06 19:29:32 +0000 UTCI feel like anything long lasting should be dealt with more in depth (curse, disease); also were-everything and the specifities of each !
Pauline Formagne
2021-08-30 15:09:41 +0000 UTCThis may be a bridge too far, but I would love to have an OSR conversion guide. We play the Advanced Labyrinth Lord rules, but any OSR stat blocks and rule mods would be fantastic.
Steve Riese
2021-08-29 15:48:37 +0000 UTCHealing potion during combat: How long does it take (action/bonus/interaction) to grab it out of the backpack, open it, drink it. How long does it take to be effective? How about applying it to another (friendly) person/creature during combat? Does this cost an action? Even possible to apply it to an unconscious person/creature?
Manfred Geiler
2021-08-29 12:26:43 +0000 UTCThere are lingering injuries in the DMG.
DM Dave
2021-08-29 04:05:21 +0000 UTCI've always hated the 5e skill system. It was way too over-simplified. Too many overloaded skills. Not enough granularity. Too few opportunities to improve. By far my biggest gripe with 5e, my second gripe being the overly heavy combat focus and not enough class/race features that focus on the other pillars.
2021-08-29 00:22:15 +0000 UTCStreamlined community/kingdom rules. There are some great rules out there but very clunky and don't work well together. Maybe an update to the Rules Cyclopedia.
Jonathan Chiaravalle
2021-08-28 20:47:56 +0000 UTCMecanic to set up guilt like thief guilt merchand etc
Richard L'Abbé
2021-08-28 18:53:21 +0000 UTCI would like some permanent injury mechanics that could be applied instead of death saves.
Jim Baird
2021-08-28 18:49:08 +0000 UTCLearning via books perhaps? In my campaign the PCs are in a world they have no knowldege on, so learning about local politics or royalty could then improve their rolls when doing further research or interacting with politicians/the royal court.
2021-08-28 18:21:43 +0000 UTCI know. But I feel like most people don’t think that works well either.
2021-08-28 17:32:35 +0000 UTCThat’s in the DMG 😉
DM Dave
2021-08-28 16:39:58 +0000 UTCThe main thing I'd like to see are more variant class features in line with what Tasha's introduced. Mostly the kind you can swap out, although I think Tasha's glaringly missed an opportunity to boost sorcerer (needs more known metamagics, and now all the subclasses need at least a few more extra known spells) and warlock (needs EB for free and more versatile additional spell-granting invocations) like they did ranger with some stronger additional class features.
2021-08-28 16:23:31 +0000 UTCSomething more realistic to real healing time when potions and magic aren’t used. Meaning, you don’t just take a nap and everything is better!
2021-08-28 16:17:03 +0000 UTCI’m sure Sarge could come up with some…interesting ideas.
Gravy
2021-08-28 15:37:17 +0000 UTCMaybe some channel DMDave character sheets and spell sheets. Omeria exclusives?
Gravy
2021-08-28 15:36:48 +0000 UTCMaybe even god or patron specific feats might be a way the divines encourage mortals into their flocks? That’s an idea.
Gravy
2021-08-28 14:48:40 +0000 UTCXanathar and Tasha add some much needed feats to the current edition, but they are no where near enough.
Gravy
2021-08-28 14:38:08 +0000 UTCThis is also more of a utility feat for spell casters or a way to give non spell casters more versatility/movement with the free misty step. What about talent based feats? Melee based feats? Class specific? Racial? Geographical/regional? Hell, pick one based on their climate, I don’t care, we need more feats in 5e.
Gravy
2021-08-28 14:36:59 +0000 UTCRegardless of what you add, I think there needs to be a huge increase in detailed and thought out Feats. The last great “new” feat that I have seen is either Sentinel or Feytouched, but Feytouched is handicapped by limiting the additional lvl 1 spell to 2 schools of magic.
Gravy
2021-08-28 14:34:07 +0000 UTC