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Call for Suggestions - New Content/Mechanics Suggestions

Hey everyone!

I'm working on the Kickstarter books this week and most of next month. I need some suggestions.

What sort of content and mechanics would you like to see? It doesn't necessarily have to be tied to Omeria. 

Let me know down in the comments below.

Comments

Sure, but it isn't very good and seems very much like an after thought or the barest glimmer of an idea to expand into something actually useful.

Jim Baird

I feel like anything long lasting should be dealt with more in depth (curse, disease); also were-everything and the specifities of each !

Pauline Formagne

This may be a bridge too far, but I would love to have an OSR conversion guide. We play the Advanced Labyrinth Lord rules, but any OSR stat blocks and rule mods would be fantastic.

Steve Riese

Healing potion during combat: How long does it take (action/bonus/interaction) to grab it out of the backpack, open it, drink it. How long does it take to be effective? How about applying it to another (friendly) person/creature during combat? Does this cost an action? Even possible to apply it to an unconscious person/creature?

Manfred Geiler

There are lingering injuries in the DMG.

DM Dave

I've always hated the 5e skill system. It was way too over-simplified. Too many overloaded skills. Not enough granularity. Too few opportunities to improve. By far my biggest gripe with 5e, my second gripe being the overly heavy combat focus and not enough class/race features that focus on the other pillars.

Streamlined community/kingdom rules. There are some great rules out there but very clunky and don't work well together. Maybe an update to the Rules Cyclopedia.

Jonathan Chiaravalle

Mecanic to set up guilt like thief guilt merchand etc

Richard L'Abbé

I would like some permanent injury mechanics that could be applied instead of death saves.

Jim Baird

Learning via books perhaps? In my campaign the PCs are in a world they have no knowldege on, so learning about local politics or royalty could then improve their rolls when doing further research or interacting with politicians/the royal court.

I know. But I feel like most people don’t think that works well either.

That’s in the DMG 😉

DM Dave

The main thing I'd like to see are more variant class features in line with what Tasha's introduced. Mostly the kind you can swap out, although I think Tasha's glaringly missed an opportunity to boost sorcerer (needs more known metamagics, and now all the subclasses need at least a few more extra known spells) and warlock (needs EB for free and more versatile additional spell-granting invocations) like they did ranger with some stronger additional class features.

Something more realistic to real healing time when potions and magic aren’t used. Meaning, you don’t just take a nap and everything is better!

I’m sure Sarge could come up with some…interesting ideas.

Gravy

Maybe some channel DMDave character sheets and spell sheets. Omeria exclusives?

Gravy

Maybe even god or patron specific feats might be a way the divines encourage mortals into their flocks? That’s an idea.

Gravy

Xanathar and Tasha add some much needed feats to the current edition, but they are no where near enough.

Gravy

This is also more of a utility feat for spell casters or a way to give non spell casters more versatility/movement with the free misty step. What about talent based feats? Melee based feats? Class specific? Racial? Geographical/regional? Hell, pick one based on their climate, I don’t care, we need more feats in 5e.

Gravy

Regardless of what you add, I think there needs to be a huge increase in detailed and thought out Feats. The last great “new” feat that I have seen is either Sentinel or Feytouched, but Feytouched is handicapped by limiting the additional lvl 1 spell to 2 schools of magic.

Gravy


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