This is an addition/update to the DMDave Bulletin Board.
This post is used to hold links to all Legacy adventures (adventures which are more than 30 days old) on DMDave's Patreon. The following adventures are available to patrons of all tiers and can be purchased via DMDave's storefront. Map Pack and Foundry Packs must be purchased individually.
For a list of adventures currently available to the public and patrons for free, check out the DMDave Adventure Library.
Adventures are organized in order of play level, then alphabetically.
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The adventure starts when a wealthy family asks the characters to investigate a recent attack on their manor perpetrated by undead animals. This adventure is flexible for levels 1, 3, 5, and 8.
Playtime: 3-4 hours
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The adventure starts when a clockwork automaton maker requests that the characters descend into a recently abandoned mine to find its prized clockwork servant. It soon becomes apparent that the characters’ employer has an ulterior motive regarding the haunted nature of the mine. This adventure is flexible for levels 5, 8, 11, and 14.
Playtime: 2-3 hours
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This adventure pits a party of heroes against a wide variety of familiar and new animated objects in a magic shop gone mad. This adventure is flexible for levels 1, 3, 5, and 8.
Playtime: 2-3 hours
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The adventure sees the party enter the ruins of an old, overgrown keep in the forest, from within which a spirit’s mournful wails can be heard for miles around. This adventure is flexible for levels 1, 3, 5, and 8.
Playtime: 4-6 hours
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The characters are transported into the far reaches of outer space (or your campaign’s fantasy equivalent) to a seemingly unoccupied space freighter. They soon learn that they aren’t alone, but surrounded by dangerous aberrations. This adventure is flexible for levels 1, 3, 5, and 8.
Playtime: 2-3 hours
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While traveling through what seems like a mundane forest, the characters quickly discover things are not exactly as they seem. This adventure is flexible for levels 1, 3, 5, and 8.
Playtime: 2-3 hours
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While hunting for a long-lost treasure hoard, the characters enter a wintery keep with a dark history. This adventure is flexible for levels 1, 3, 5, or 8.
Playtime: 2-3 hours
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This dungeon works for levels 1, 3, 5, or 8, and can easily be inserted into any campaign of your choice. It's perfect for side quests!
Playtime: 3-4 hours
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Below the earth, a malicious skeleton lurks, eager to enact its vengeance upon the people above. This adventure comes in both a 1st-level (Copper+) version and 5th-level (Copper+) versions.
Playtime: 3-4 hours
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Stuck in a town during an intense blizzard, the characters soon realize that the town’s inhabitants aren’t who they seem. This adventure is flexible for levels 1, 3, 5, or 8.
Playtime: 2-3 hours
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The adventure sees the party pass through the dreaded basilisk canyon, a narrow pass through a mountainous or arid area choked with all manner of dangerous monsters, including the eponymous basilisk. This adventure is flexible for levels 3, 5, 8, and 11.
Playtime: 2-3 hours
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A trio of diabolical golem creators and their gruesome servants maintain a laboratory in the center of a major city. This adventure is flexible for levels 3, 5, 8, or 11.
Playtime: 2-3 hours
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The characters must travel into an abandoned fortress hidden along an underground river. A deadly planar fungus has consumed the inside. This adventure is flexible for levels 3, 5, 8, and 11.
Playtime: 2-3 hours
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If you see one kobold—run! There's probably 100 more hiding nearby. This adventure places a party of heroes into kobold warrens where they will face all manner of traps, hazards, and of course, kobolds. This adventure comes with four versions for 3rd, 5th, 8th, and 11th-level play.
Playtime: 4-6 hours
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The characters must travel deep into the Low, the system of caves and tunnels far beneath the continent, where a maze will threaten to lead them astray before they face the guardian at its center, a mighty minotaur.
Playtime: 3-5 hours
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This adventure takes the heroes into a small forest canyon inhabited by the shadow cats and their undead minions as well as other forest critters. This adventure is flexible for levels 3, 5, 8, and 11.
Playtime: 2-3 hours
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The adventure begins when the characters discover a small town is under attack by a horde of small green creatures called gremlins. They must find the source of the gremlins and put a stop to them before they multiply and cause more chaos.
Playtime: 2-4 hours
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A dangerous white dragon has turned a formerly hospitable landscape into a snow-covered hellscape, garnering attention from different factions.
Playtime: 3-5 hours
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The characters find themselves trapped on a mysterious island. With no clear way home, they must decide which of three factions they must align themselves. This adventure is set for level 5 and will take characters to level 9 by its end.
Playtime: 20-30
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Did you ever wonder what happens when you fall into one of those "bottomless pits" or chasms in a roleplaying or video game? Now you no longer have to wonder, as this Fifth Edition adventure shows you exactly the horrors and dangers you’ll have to face once put into such a predicament. This adventure is flexible for levels 5, 8, 11, and 14.
Playtime: 3-4 hours
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The characters must enter a realm of true horror: a night hag’s lair. There, they discover unspeakable terrors that test their sanity. This adventure is flexible for levels 5, 8, 11, and 14.
Playtime: 2-3 hours
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Hidden in an abandoned section of the city’s sewer system, the Black Rose Clan maintains their impressive continent-spanning operation from this expansive fortress.
Those seeking access to the Clan will first have to pass a series of tests, even after discovering the location of the entrance. However, those who pass the tests will find an incredibly resourceful group of allies, or a very dangerous enemy, depending on their actions.
Playtime: 3-5 hours
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A small church hides a dark secret: all of its priests are vampires. This adventure is flexible for levels 5, 8, 11, or 14.
Playtime: 2-4 hours
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An ancient mountain temple holds dark secrets. This is the 5th-level version of the adventure. The attached Foundry Pack includes both versions.
Playtime: 10-15 hours
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The characters unravel a mystery that leads them to a strange, cold island in the Tyrant’s Riddle. There, they discover a hibernating god whose dark hunger cannot be sated.
Playtime: 3-5 hours
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A party of evil characters must return to a city destroyed by the undead to steal the country's gold supply.
Playtime: 15-20 hours
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A mad scientist has created a Mechagnome, a 100-foot-tall gnomish terror engine.
Playtime: 10-15 hours
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This adventure takes the heroes underground into a massive dungeon overrun by intelligent undead creatures who follow the leadership of a mighty dread knight. This adventure is flexible for levels 8, 11, 14, and 17.
Playtime: 2-3 hours
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An ancient mountain temple holds dark secrets. This is the 9th-level version of the adventure. The attached Foundry Pack includes both versions.
Playtime: 10-15 hours
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The adventures must go toe-to-toe with a diabolical aboleth, an ancient, aquatic creature of formidable alien intelligence. This adventure is flexible for levels 11, 14, 17, and 20.
Playtime: 4-6 hours
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This adventure pits a party of heroes against an archmage and its minions in a stronghold designed to test the brawn and brains of all those who dare enter.
Playtime: 4-6 hours
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This adventure takes the heroes underground into a series of tunnels, pools, and temple chambers where fish-humanoid hybrids worship a horrific, multi-eyed aberration called a depth watcher. This adventure is flexible for levels 11, 14, 17, and 20.
Playtime: 4-6 hours
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The adventurers must travel deep below the ocean’s surface to the remains of a wrecked pirate ship. Within, they will find innumerable treasures. Unfortunately, this treasure is part of a hostile dragon turtle’s hoard. This adventure is flexible for levels 11, 14, 17, and 20.
Playtime: 2-3 hours
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The adventure sees the party enter the pyramid of a dangerous and demented mummy lord, whose dark magic and vile curses may present the greatest challenge the characters have ever faced. This adventure is flexible for levels 11, 14, 17, and 20.
Playtime: 3-4 hours
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While they are traveling—or trapped—on the plane of elemental chaos, the characters must enter an ancient monastery. The monastery is home to a race of dangerous snake-humanoids called ophidians. This adventure is flexible for levels 11, 14, 17, and 20.
Playtime: 2-3 hours
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The characters must travel to The Endless, a realm of chaos and evil, to battle a gruesome demon prince. This adventure is flexible for levels 11, 14, 17, or 20.
Playtime: 3-5 hours
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The adventure pits the characters against a deadly ancient red dragon. An ancient red dragon is a significant challenge for a party of this level and will require every ounce of their strength and cleverness. If the characters rush into the encounter, they will surely be killed by the dragon. They must spend time researching their adversary to ensure survival against the menace.
Playtime: 4-6 hours
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A party of mighty heroes must enter the most dangerous dungeon in existence: the Vault of Terror.
Playtime: 10-15 hours
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The characters must enter the black tower of one of the most dangerous beings in the world, a lich. This adventure is flexible for levels 14, 17, 20, and Epic.
Playtime: 3-5 hours
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Mini-Campaigns designed to take characters through 3 or more levels of play during the course of play.
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A riveting mix of western and fantasy tropes, Vaskil Valley: Wrath of the Wyvern Kings sees a group of characters—native to the region or not—handle the threat of the newcomer Wyvern Kings and their detrimental presence.
Playtime: 40-60 hours
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