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Poll - DMDave's Dungeons and Lairs Series

Hey all,

WhIn between bigger releases, I want to start "filling the blanks" with basic dungeons and lairs that are sorely needed for extended games. These simple dungeons, caves, and lairs will take a classic D&D concept—like bandit hideout, goblin den, etc.—and give DMs everything they need to slap it into a preexisting campaign.

Think of it as like Tom Cartos' into the wild series... but with monsters and traps and stuff. Expect these to be no more than a few pages with very little set up beyond a few suggestions for story hooks.

I'll see how the first one goes and if it's a success, we'll keep at it. 

Now, having said all that, which idea do you like best for me to get started? Below are some of the "typical" D&D lairs one can expect in any given campaign. I plan to make three variants for each adventure covering levels 1, 3, and 5.

Looking forward to the results!

Comments

Yeah that’s the plan. Likely this first bit will be skelies so I’ll do a tomb levels 1, 3, 5, and 8

DM Dave

I voted for bandits because there's so much versatility there. You can have all races of bandits, not just humans. The role-playing potential is amazing. Imagine a group of halfling bandits? Or rock gnome bandit artificers? The other group which captured my imagination was the kobolds. They're insidiously evil little bastards whose potential for damage was astounding. It always reminds me of Tucker's Kobolds from a Dragon Magazine story.

Frank Moore

I'd love to see a systematic coverage of caves containing: a) low level encounters (kobolds, goblins, skeletons), b) mid-level encounters (orcs, cults, myconids), and c) higher level encounters (drow, demons, dracolich) Often times I'll find the cave maps I want, but the wrong monsters. Or the right maps, the right monsters, but at the wrong difficulty level. Be good if we could find encounters on a grid associated with different monsters and CR for a particular types of maps. So all the bases are covered.

Joseph Balderson

I’m an elf kind of person or something natureish nature is my favourite place.

Yeah I know what you mean. I have this skeleton in my back pocket, just waiting for the right time to introduce it to my players. A skeleton who happened to awaken his mind, it's not sure how it happened. After realizing what it was and surrounded by other skeletons inside a cave, it tried to communicate with the others. Why are they here?, what's their purpose?, who created them?. But the only response it got was a shrug. The skeleton couldn't leave the cave as it was magically trapped in and it can't travel further in because the stronger skeleton wouldn't let it pass. Over time it become more pissed off and restless. So when our adventures head into this cave they will find one skeleton packing a massive hissy fit at the other ones, while being ignored. Once it realizes outsiders have shown up, he will cheer them on to destroy the others. But that won't be all, he wants revenge. It will help the party and tell them what lies ahead while doing a bit of scouting. His only request, let it deal the finishing blow to whatever trapped him in this cave.

Skeletons are basically robots unless they're higher level.

DM Dave

Going to do 1, 3, 5, and 8. Tier 3 and Tier 4 get too unwieldy for simple dungeon romps, unfortunately

DM Dave

Big Bandit fan here - once you have a bandit lair it's easy to dial it up with the addition of various beasties/undead if required. I like the way you can fit them into the wider context of a campaign rather than simply being a standalone add-on.

Skeletons for sure, a bit more insight and creativity for them would be amazing, as most Skeleton encounters are very similar. Even add one skeleton that can communicate and has a decent INT could change the encounter entirely. Bandits or kobolds next. Bandits are more common (especially when traveling) and Kobolds don't get enough love. Goblins last for sure, there are already so many creative things for goblins out there already, as it's the first thing you face in 50% of all games. What party hasn't had a little goblin henchmen running around for them haha

Would love to see a demigorgon

uscstaylor

Kobolds Forever!

Matt

I'd love to see versions for the different tiers of game play.

Goblin lairs particularly in a dark and dismal forest, as opposed to underground.

Shawn Porter

Skeleton bandits!


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