SakeTami
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[Call for Suggestions] 'Worldbuilding with DMDave' content ideas...

Hey all!

I plan on filming a few episodes of Worldbuilding with DMDave tonight and needed some ideas for content.

What would you like to know about?

Let me know down in the comments!

Comments

Plotting treasure and loot by more than random table.

Matt

How to interweave storylines. Like how Rime has the Dwarf, Auril, and Sunken City storylines.

My world has a number of key "allies" that will be critical in a few climax battles... and just add cool elements to the story line. Tips on usage, things that went well or should be avoided How best to unfold history. I have been accused of too much history lessons, but the players would know this stuff and have some understanding of it. How best to introduce it...Its like cut scenes, but ones that could really matter...

I really like Chris' comment above. How to build intrigue! Making it paced well and interested without coming off too convoluted or dry.

St.Jericho

how to run a hex crawl adventure / campain

Alexander Weltsch

How to build intrigue, and behind the scenes interest within a story. Who really controls the kingdom? Why? Did the captain of the guard really commit suicide?

Gravy

I apologize if you've covered this already, but I'd love some help on making downtime more interesting.

Glu_grl

How to prepare and present large single areas like cities

Factions, alliances and wars, commerce and economy. Travel times between locations, as well as infrastructure/transportation.

ASmartOdyssey

How to find the balance between railroading/over directing the group and being to open and free roaming?


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