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[Call for Suggestions] Next episode of "Read the F#$@ing DMG" on Monday-need some questions!

Hey all!

We got a pretty great response from the first episode of our Podquest, "Read the F#$@ing DMG." We answered three of your questions and had a lot of fun doing it. So we'll be coming up with another episode this Monday!

What questions do you have for us for Monday's episode?

(I should probably tell Sarge about this, shouldn't I?)

Comments

I don't think it's up to us to micromanage the player's sheet. From time to time you can say "don't forget to erase the slot" or something of the sort, but mostly you gotta trust that your players are doing the right thing otherwise you'll go crazy trying to manage it all.

I'd like some experience-based tips on writing adventures to be run by not the person who wrote it. Some of us have written adventures for us to run ourselves for a lot of years and we've ingrained some habits that won't be great for others to run.

What methods do you use to prevent your players from performing actions during their role play that could break the storyline of a campaign (I.e. evil-based characters causing havoc in the storyline city or killing of main storyline NPCs) while allowing them to maintain their role as their characters?

When writing content, how much consideration do you give to audiances outside of America? Does it ever affect your decision making in terms of political correctness?

Ofek Shoham

How to access the podquest?

So you have any rules/guidelines for scaling adventures up or down?

What is a good way to use the DMG sanity rules in a horror setting and how would you determine the DC around different situation and CR creatures. Also would you keep it the same or modify it after a character has multiply encounters?

Kilter

How do you manage encounter planning for an adventuring day? I can never seem to get to the 6-8 encounters and have to do some adjusting to make encounters both fair and dangerous.

What are some ways to anticipate players "breaking" your dungeon with spells like teleport, etc.?

TJ Phoenix

What are these secret 10 actual classes you mentioned in the previous episode

How much should the DM worry about managing the player's spell economy? (e.g. how many slots they have, memorization,etc.) I tend to trust my experienced players as I have enough to run and I give no reasons to cheat. However, I think DMs should check in on newer players. Thoughts?

Matt

Just dropping by to say I love the work you (and all you have taken on as support/extra staff) have done. Broadsword, Bucklers, and now the Adventure writing classes. Good job!

I would love to hear some general things/in’s an out’s about the business of adventure writing.

K Strobes


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