Frost skulls are the semi-immortal warlock servitors of Vapul, the demonic god of death and winter. These floating skulls continue to serve in the afterlife as fiends. Because they look similar to their flaming counterparts, frost skulls are often mistaken for undead.
Limited Numbers. During the War of Seven Winters, thirty-three Anorian warlocks sacrificed themselves in the name of Vapul. They rose again as frost skulls and led Vapul's legions, slaying entire battalions of Pressonian warriors with their cold magic. In the 1,000 years since Vapul was vanquished by Sir Camor of Jost, only three of the frost skulls remain: Chaszzen, Lirdmyn, and Zese. The three rule their own domains in the Real and stay hidden from the Pressonian Abjurers and Aspaethan Witchhunters who hope to finish what their ancestors started.
Pexian Aberrationists theorize that there may be more frost skulls in existence. This new variety of frost skull are sometimes referred to as "lesser frost skulls." One such creature was discovered in the remains of the Pressonian History Museum in Greatwell following the town's destruction at the hands of the boy Ninety-Three in 1040 AT.
Fiendish Nature. The frost skull does not require air, food, drink, or sleep.
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Wind cats resemble panther-sized felines with long, white hair, large canines, and razor-sharp claws. All mature wind cats possess an innate ability to change into air elementals. This allows them freedom of movement and temporary immunity to nonmagical damage.
Tundra Stalkers. Primarily, wind cats prowl the frozen wastes of the Syhros Peninsula, the so-called Land of the Absent Sun. However, they have been seen as far south as Rasgax Highlands, and some have even made it as far as the northern reaches of the Basilisk Spine Mountains. Anorian vaqueros who patrol the snowy passes through Kuzhuk territory have reported frequent run-ins with these dangerous creatures.
Because they are immune to the cold and can see in the dark, some wind cats have traveled over the Ocean of Ice beyond the Winds of Vapul onward to Casar's uninhabitable north pole. The frost giant explorer Magnus claims he encountered a wind cat that could speak Giant and cast spells during his supposed expedition there. Like many of Magnus' stories, so far, these claims are invalidated.
Elemental Origins. Originally, Pexian Aberrationists believed wind cats to be creations of Vapul, the demonic god of death and winter. Further research revealed that they were actually the unintentional creation of the primordials. This was a random fact shared by the treasure cat, Skofascious, during The Qroharis Sessions. According to Skofascious, wind cats are one of the few creatures who survive to The Omerian Echo.
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Judging by their sensitivity to sunlight and darkvision, the dark elves (or "drow" as they are called by the Rasgax) who live in the icy wastes of the Syhros Peninsula probably once lived below ground. It's unknown what turned them from the Low and to the tundra, but they've since adapted to the unforgiving environment.
Isolationists. Overall, drow prefer their own company. There are some, however, that have ventured into the human lands to the south. To find a drow beyond the Syhros Peninsula is rare. The few that travel beyond their cold domains tend to stay north of the Basilisk Spine Mountains. The sun and heat of the Desolation of Ditimaya, the Wither, and even Odonburg are too much for them to bear.
Way of the Winter Warrior. Drow monks who follow the teachings of the great drow masters, The Brothers Xidar, follow the way of the winter warrior. These mighty martial artists incorporate cold-infused defensive strategies into their repertoire of attacks. Some even wield Xidarese kamas, sickle-like weapons capable of dealing cold damage.
Elvish Nature. The drow does not require sleep.
DM Dave
2020-08-20 18:02:01 +0000 UTCMartin Maenza
2020-08-20 17:45:22 +0000 UTCDM Dave
2020-08-20 17:42:14 +0000 UTCMartin Maenza
2020-08-20 17:37:15 +0000 UTC