The Wither, one of the The Great Wastelands of Central Omeria—and arguably the most dangerous of the three—is home to all manner of horrible creatures. Gnolls, ogres, dragons, and bandits are common sights throughout. But perhaps one of the most dangerous creatures who thrive in the lifeless desert are the ravenous undead.
Southern Omerian traders are forced with two options: completely avoid The Wither and its horrors by way of boat or traveling along the narrow coasts, or venture through the dangerous land and pray the monsters don’t catch your scent on the wind.
Those who choose the latter option—referred to as Deadrunners by most Central Omerians—are some of the bravest (or craziest) humanoids in the land.
The adventurers find themselves at a popular Deadrunner stopover point, the Djingure fortress when a horde of zombies traps them inside with seven strangers.
Trapped during a zombie invasion. Surrounded by evil. Low on supplies.
Will the characters survive the desert of the dead?
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Note: This is a retheme/reskin of the adventure Hunger by DMDave.
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This adventure is designed for three to seven 3rd- to 4th-level characters and is optimized for five characters with an average party level (APL) of 4. The adventure asks the characters to work with villains to protect the Djinguré mud fort from the zombie horde. Not only will the adventure present a myriad of combat situations, but plenty of tense roleplaying opportunities as well. Furthermore, it is an event-based adventure. It's recommended that the GM has a complete understanding of the adventure's dynamic structure before running it.
The mastermind architect behind the Djinguré is my pal, Tom Cartos. You can get the full mud fort map on his Patreon for FREE. Plus, he's got variants of the map (plus like a bajillion other maps and assets) starting at only $1 per month.
Get the maps from Tom Cartos on Patreon (FREE).