The following gnoll variants appear in the upcoming 4th-level adventure, Hunger, by DMDave, Tom Cartos, and Paper Forge.
The gnolls of The Wither are vicious humanoids barely a step up from the hyenas with whom they share their appearance. Thus, it's rare for a Wither-based gnoll war party to last more than a few months, but those that do do so thanks to the "leadership" (if one can call it that) of their war chiefs. Gnoll war chiefs are bigger, meaner, and much more intelligent than their inferior counterparts. For these horrors, there is no limit to their depravity. And so long as the food doesn't run out, the gnolls who follow the war chiefs continue to do so with unbridled enthusiasm.
The young world of Casar was created by the raw elemental energies of the cosmos. When the dulons started to populate Casar with their creations, the elements fought back by creating their own races. Gnolls were among those created, vengeance for the damage Casar received during the Transmuster Wars. Those gnolls who possess a portion of the unfettered energy of nature's wrath become shamans. Possessing greater wisdom than even the war chiefs, gnoll shamans act as advisors and strategists for gnoll war parties. It's not uncommon they lead war parties themselves, intimidating their inferiors with the might of the elements.
James Rohling
2020-09-03 19:13:50 +0000 UTC